Dragonblade
Adventurer
Gothmog said:
Meh. Those things do nothing for me. Mostly because I have seen those things done 1000 times before, and they don't get any more impressive in the latter attempts. If anything, it makes magic seem even MORE mundane when these things are commonly encountered. It just seems like putting a lot of extra flash in the game when that effort could be better spent on plot and interesting locales. I'm not saying that all high-magic games are extremely linear with simple plots, but almost every high magic game I have been in has been that way.
You have seen such high magic games 1000 times before? Where? Certainly not among these low-magic diehards!

Plot and interesting locales, hmm...
Low-magic plot: A plot to undermine the king results in the prince being kidnapped and his cousin who bears a strong resemblance and who works for a shadowy organization takes his place.
High-magic plot: A plot to undermine the king results in the prince being kidnapped and replaced by a doppleganger who works for a shadowy organization.
Two simple plots but immediately one is more interesting with far more ramifications both magical and mundane.
Low-magic locale: A grey stone citadel set on a windswept peak overlooking the countryside.
high-magic locale: A gleaming crystal palace floating mysteriously atop the same peak glows with a strange blue light when gazed upon at night.
Two locales but one is instantly more interesting and wondrous than the other.