FATDRAGONGAMES
First Post
For old-school play with modern mechanics I love C&C and Hackmaster, but to scratch that old-school D&D itch I really love Labyrinth Lord and Swords & Wizardry.
EDIT: Spelling
EDIT: Spelling
I was interested right up until the $12 pdf cost. For $12 it ought to come with an ink cartridge and a ream of paper.
Can't really comment on the specifics of another clone, as I'm responsible for Corruption and it's cut-down relative Renegade. Can, however, outline how I went about pricing those.
Well, my snarky comments about paper and ink aside, anyone selling a product is free to price it however they want. $12 is well out of my price range right now (I'm a full-time grad student with a family and no income of my own). Purchases above $5 are much less likely to be impulse buys for me anyways, whether I have money or not, so I need some kind of meaningful free preview (ie a "Basic" game), or a LOT of really good reviews. Also a really open use of the OGL. I have a lot of OSR games that I don't play, but I mine them for information and rules. Also, at least half of the reasons you list for charging don't add any value to me, or have any meaning (I don't know what the artwork looked like in the beginning, so I don't know what you did to improve it, or if it adds anything).
I'm not familiar with Corruption/Renegade, and I'm not knocking your prices (I don't know them) or that you charge anything at all.
$5 is really a cut-off for me. Above $5, you've got to convince me that I need this pdf. I won't take a risk on it. S&W convinced me. NOD did also. Quite a few others have not. I'd be curious to see sale figures on comparable products, but one priced around $5 and the other around $10. I wouldn't be surpirsed if the first outsold the second by at least two to one.
I (humbly) suggest Heroes Against Darkness, which seems to cover most of what you're after
This is a subtle and amusing point. If you enjoy the flavor of the 1e rules, I think you should run it. You could start with OSRIC and bring in rules from Gygax's DMG as you go along. I am running a sandbox module-based 1e campaign now that is a lot of fun.The 3e rules also have the wrong flavour. There's too much player choice, they're too fun. I don't want fun. The 1e rules actually have the perfect tone. They are dark, gothic and oppressive.
I find that once you resign yourself to using a DM screen it's not much trouble to use attack/saving throw tables. The advantage is you can remove more and more numbers from the players' sheets. If you put enough info on the DM screen the players' sheets can just have their class, race, ability scores and gear, if you really want to keep them in the dark system-wise.The problem with 1e, for me though, is the actual rules. They're too slow and complex. I don't understand how initiative and surprise work in 1e. I don't want to look up attack and saving throw matrices. Or any matrices. I don't want weapon speed factors, or different damage versus S-M and L, or weapon versus AC.
Lol rubes. I like it.For this game, my take on old school will be high lethality, quick PC generation, no builds, sandbox play, very gamist, very challenging, very tough. The world is weird, magical, and deadly. It treats the PCs like rubes at a 1920s carny.