caudor
Adventurer
I'm enjoying the TotM approach - it feels much more like the D&D I know and love. I don't think it's particularly more confusing for new players, and I feel like it better distinguishes role-playing from board games.
Mike said in one of the recent interviews that they very deliberately didn't include any maps or tokens because they didn't want to push new players towards the idea that combat was the best approach to any situation. This philosophy makes me happy.
To me, this is one of the best aspects of D&D 5e. I'm sure options for battlemaps, etc. will be added, but I'm glad they are not needed to play the basic game. The feeling of freedom I got by playing 2e back in the day has returned.