DungeonmasterCal
First Post
Tonguez said:Skillbased, feat-accessed intuitive effects-based spell creation system
Expand on this, please.
Tonguez said:Skillbased, feat-accessed intuitive effects-based spell creation system
Sounds kinda like the system in Black Company by Green RoninDungeonmasterCal said:Expand on this, please.
Tonguez said:Skillbased, feat-accessed intuitive effects-based spell creation system
WayneLigon said:The Arcana Evolved system is a large step in the right direction, I agree. I like the idea of some spells being rarer than others. I like the idea of some spells (Find the Path, Create Food and Water, Teleport) either being rarer or non-existant. I like the idea of weaving spell levels to do somthing unusual.
Wormwood said:Replace Cleric with the Favored Soul.
Replace wizard with the Psion.
That's about it.
LostSoul said:I don't think the core magic system needs to be fixed - even though I don't like it.
I would, however, introduce more variant magic systems (a la psionics), and introduce little things that you can do to the core system in order to produce a different feel. Something as simple as changing the spell components (let's say every spell needs some kind of blood, or an oath, or a curse, or a sacrifice, etc.) could give your game world a whole different feel.