tetsujin28
First Post
I'd play Iron Heroes without the magic system.
Pretty much. The game works fine, as it is.Dannyalcatraz said:No problems, IMHO.
And I do like Psionics.
Can't they all just get along?
WayneLigon said:I think the major change I'd make would be to make sure all spells have some sort of order and progression about them. You can't learn X unless you already know Y and M.
This is prety much my ideal system as well. Very similar to the Mystic class from Dragon Warriors RPG, and my homebrew system converting D&D spells to D6.dougmander said:I wouldn't change the current system -- it's one of those hoary old game elements that feels cozy and familiar to me.
However, if I were designing a d20 magic system from the ground up, I would not set absolute limits on the number of spells you can cast per day, just a fatigue check/mana check/faith check with a DC that climbs depending on how many spells of each level you've cast since you rested/studied/prayed. As long as you keep making the check, you can cast the spell; fail once, and you've burned out for the day, unless, maybe, you're willing to "buy" the spell with your own hit points/sanity points/corruption points. Evil magic users might be able to buy spells with other creatures' hit points, either by spilling the blood of a creature of good alignment, or by sacrificing them outright as part of the casting ritual. Hey, maybe clerics could buy spells by doing good works, such as healing wounded NPCs or giving alms.
Certain magic items would give you a bonus to your mana check, or a one-time boost.
I could see spell components working to lower the DC for the mana check of a particular spell, rather than being strictly necessary to cast it.
thele said:How would you fix the D&D Magic system (assuming you feel it is broken)?
A friend of mine says that Psionics is the way to go.
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DragonLancer said:I like the Vancian magic system, and if I could I'd like to change how Psionics work to that same system. As much I like how the XPH is vast, vast, (third time for luck) vast improovement over prior Psionics systems, I'd rather it used the same system over points based.