Lonely Tylenol
First Post
I'll throw in my hat with the Arcana Evolved crew. It solves a lot of the problems with Vancian magic without going too far out into left field. I like the flavour of having differential access to spell lists, so that a fire mage is a fire mage with a single feat. I never liked the D&D specialist wizard, because it just didn't give any real specialty, only an extra spell. Boring...
I like playing wizards, but I think that if I were going to start over and chuck all the sacred cows, I'd probably go with AE's system, keep the warlock, and redesign the principal spellcasting classes.
Arcana Evolved did this.
I like playing wizards, but I think that if I were going to start over and chuck all the sacred cows, I'd probably go with AE's system, keep the warlock, and redesign the principal spellcasting classes.
Matthew L. Martin said:The one change I can recommend without hesitation: Scrap the schools as we know them. As far as I can tell, they were a flavor element in 1E that has not proved strong enough to handle all the weight that's been placed upon them in later editions. Witness the question of where to place healing magic, the constant trouble the game has had with balancing different types of specialists, etc. Instead, I suggest replacing them with an expanded descriptor system, and allowing specialization based on descriptors and feats designed to interact with them.
Arcana Evolved did this.