Storyteller01
First Post
The quint. fighter Mass combat rules essentially turn your unit into a player character (damage is dummied down to the average each member can dole out, a units 'hp' are equivalent to the total HD in the unit, etc) with some rules nerfing for engagement, ranges, etc.. Player characters are treated separately for drama, but it's in their advantage tactically. However many critters the player kills (and lets face it, they'll be doing quite a bit) is that many less unit hp for an allied unit to deal with.
Different size units also gain bonuses or negatives based on their size (relative to the opposing unit). Them Cleaving fighters and fireballing spellcasters get real important REALLY fast...
Different size units also gain bonuses or negatives based on their size (relative to the opposing unit). Them Cleaving fighters and fireballing spellcasters get real important REALLY fast...
