Mercurius
Legend
I'm dabbling with ideas for a 5E campaign I'll be running come January, and given that the Walking Dead just started up again, I was playing with the idea of how I could do a D&D version of the Walking Dead. Anyone tried something similar? A few initial thoughts:
One, I would be worried about monotony. I certainly wouldn't only have zombies running around, but would diversify with all kinds of undead, and maybe undead monsters.
I wouldn't want it to be an entire campaign, maybe more of a mini or half-campaign - like the first five or ten levels. Even then, I'd probably want an "evacuation plan" if it got boring.
I'm thinking it could be regional - in other words, it isn't the entire world or setting that was afflicted, but a specific somewhat geographically enclosed region. Perhaps the story would be to try to get out and/or figure out what is causing the zombification.
One idea that came to mind is that the campaign starts with the PCs being "off the farm" types living in the same village that is attacked by a zombie horde. Eventually the village falls and they have to flee, and then are roaming the landscape, living off the land. It would essential be a sandbox where they could take any number of approaches, but with three main ones that come to mind: 1) They try to figure out what is the cause of the undeath and how to fix it, 2) They try to get the hell out of dodge, 3) They take advantage and go on a looting rampage.
Any ideas?
One, I would be worried about monotony. I certainly wouldn't only have zombies running around, but would diversify with all kinds of undead, and maybe undead monsters.
I wouldn't want it to be an entire campaign, maybe more of a mini or half-campaign - like the first five or ten levels. Even then, I'd probably want an "evacuation plan" if it got boring.
I'm thinking it could be regional - in other words, it isn't the entire world or setting that was afflicted, but a specific somewhat geographically enclosed region. Perhaps the story would be to try to get out and/or figure out what is causing the zombification.
One idea that came to mind is that the campaign starts with the PCs being "off the farm" types living in the same village that is attacked by a zombie horde. Eventually the village falls and they have to flee, and then are roaming the landscape, living off the land. It would essential be a sandbox where they could take any number of approaches, but with three main ones that come to mind: 1) They try to figure out what is the cause of the undeath and how to fix it, 2) They try to get the hell out of dodge, 3) They take advantage and go on a looting rampage.
Any ideas?