D&D Miniatures: Blackguard stats

To quote Mike Donais, lead developer for the game, from the spawning thread over at WotC's boards:

answers

1. For all spells of the same level on the skirmish side we use the same DC to make them easier and quicker to play.
Whenever you see a first level spell the DC will be 13, second 14 and so on. On the RPG side the DCs are correct for the D&D game.

2. When making a saving throw you always add your level. Instead of listing out 3 different saves we just use the miniatures stat called level. Some monks, dwarves and paladins will have an ability called +4 saves which gives a bonus to that.

3. The D&D RPG side does abbreviate things like skills and feats. Often we will leave off things like toughness feat if we don't have space because the HP are already listed. In my database at work I have all of his actual skills listed and hopefully in that list it adds up to 24. I don't have set 1 stats with me at home so I can't check it right now.

--
Mike Donais
D&D Miniatures Lead Developer
 
Last edited:

log in or register to remove this ad

Remove ads

Top