Brown Jenkin said:
After reading this I'm not sure that this is what our group is after. We have been waiting for a good set of mass combat rules but we are not realy looking to play out the whole fight but at the same time we want to play out our portion of it.
A couple of quick notes on Cry Havoc, from my demo of it at Gencon.
1) It contains rules for tactical combat at a troop scale (20-200 roughly on a side) and strategic rules for Army Combat (1000's on a side.)
2) The tactical scales up and works VERY similar to regular d20 combat; there are also rules for "Hero Challenges" that let you break down to individual-scale for the length of a combat, and let that outcome affect your units.
3) The Army rules are more mathematical, and have three scales: (A) whole war is resolved in a couple of die rolls, (B) Whole war is resolved month-by-month, and (C) battles are resolved on a day-by-day or morning-afternoon-night basis.
Overall, pretty flexible, but not prone to quick resolutions.
That's all I'll add here, because this is for D&D miniatures Game; if you are interested, we could start a thread in d20 Systems Forum, and continue there.