We're going to start playing some D&D miniatures skirmishes for yhe next few weeks.
I think it would be nice to have some kind of campaign, where winning players grow in territory, an losers lose some of thier territory.
Maybe kind of like several kingdoms at war with one another. Are there any rules systems that would do this well. We would still run battles as small skirmishes, but need rules for how to make it mean something from week to week, and where players could choose which territories they were fighting over, and thus, gang up on the dominant army, or take advantage of the week one with few resources.
Part of the new Dragon mag article on Birthright mentioned something about during play testing they had some kind of campaign like that. I know NOTHING of Birthright though.
Any help, suggestions?
I think it would be nice to have some kind of campaign, where winning players grow in territory, an losers lose some of thier territory.
Maybe kind of like several kingdoms at war with one another. Are there any rules systems that would do this well. We would still run battles as small skirmishes, but need rules for how to make it mean something from week to week, and where players could choose which territories they were fighting over, and thus, gang up on the dominant army, or take advantage of the week one with few resources.
Part of the new Dragon mag article on Birthright mentioned something about during play testing they had some kind of campaign like that. I know NOTHING of Birthright though.
Any help, suggestions?