CleverNickName
Limit Break Dancing
How would you like to see the ability scores handled in D&D Next?
Fixed: you roll them up, add any racial modifiers that might apply, and they never permanently improve after that. Maybe you can enhance them later with magic items or spells, maybe not, but the score itself does not change unless the DM scripts it.
Upgrade, capped: ability scores do not automatically improve with level, but it is possible to permanently improve them through other (player-controlled) means, perhaps by selecting certain feats for your character. Even so, ability scores can only be increased to a certain maximum value (20, 25, etc.)
Upgrade, uncapped: as above, but there is no limit to how high a single ability score can be improved.
Scaled, capped: ability scores get better as the character advances in level, but can only advance to a certain maximum score (20, 25, etc.)
Scaled, uncapped: ability scores get slightly better as you advance in level, and there is no limit to how high an ability score can increase.
Dynamic, capped: A combination of Upgrade and Scaled, ability scores automatically improve with level, and can also be permanently improved through other means (possibly by selecting certain feats). Even so, there is a limit to how high they can be advanced (20, 25, etc.)
Dynamic, uncapped: As above, but there is no set limit to how high an ability score can be increased.
Fixed: you roll them up, add any racial modifiers that might apply, and they never permanently improve after that. Maybe you can enhance them later with magic items or spells, maybe not, but the score itself does not change unless the DM scripts it.
Upgrade, capped: ability scores do not automatically improve with level, but it is possible to permanently improve them through other (player-controlled) means, perhaps by selecting certain feats for your character. Even so, ability scores can only be increased to a certain maximum value (20, 25, etc.)
Upgrade, uncapped: as above, but there is no limit to how high a single ability score can be improved.
Scaled, capped: ability scores get better as the character advances in level, but can only advance to a certain maximum score (20, 25, etc.)
Scaled, uncapped: ability scores get slightly better as you advance in level, and there is no limit to how high an ability score can increase.
Dynamic, capped: A combination of Upgrade and Scaled, ability scores automatically improve with level, and can also be permanently improved through other means (possibly by selecting certain feats). Even so, there is a limit to how high they can be advanced (20, 25, etc.)
Dynamic, uncapped: As above, but there is no set limit to how high an ability score can be increased.
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