Tony Vargas
Legend
Which is a good thing under 'bounded accuracy.'With these you're reducing the range - instead of 3-18 it effectively becomes 8-18.
Which is a good thing under 'bounded accuracy.'With these you're reducing the range - instead of 3-18 it effectively becomes 8-18.
And exactly how are you supposed to do that without breaking the math? Only scaled and fixed are mathematically sound.I have to go with "fixed".
I'm all for options too, but the default should be no options, i.e. give options in the hands of the DM so that the game doesn't assume them.
And exactly how are you supposed to do that without breaking the math? Only scaled and fixed are mathematically sound.
And exactly how are you supposed to do that without breaking the math? Only scaled and fixed are mathematically sound.
And neither of those is very balanced. If +X items exist at any level commonality even remotely similar to prior editions of D&D, they have to be built into the math or it will break. Stat increases that may or may not happen are in the same category.Maybe like the +X item deal, if the DM so chooses, you might be able to bump a stat (or more, etc).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.