WotC_Trevor
First Post
On the importance and use of presets vs the custimizability (because it's a cooler non-word than customization, that's why!):
I don't think the basic package that is presented for a core class needs to have extra cool things to make it interesting that you couldn't get by building your own themes and backgrounds or feats and skills and whatever other options. To me they are there for ease of use AND as awesome building blocks to start from. Want to play a dwarven fighter? Cool, there's a preselected theme/background suggestion for you. But if you want to change it up a bit, the preselected theme/background is still a good jumping off point. And if you want to change it up even more, starting with the existing themes and backgrounds is a great place to start mix and matching.
Maybe you like most of the things in the "arcane student" background (I made that up, but it makes sense that we might see something similar) but you don't care about that familiar ability or that at-will spell-like ability. Just change those out for something else as you progress.
So even if most people wouldn't use the base background/theme or the optional background and theme choices (which I have no way of proving or disproving), I still think they're likely to use those options as jumping off points when fleshing out their character.
So yeah, I think the way Rob is talking about setting up backgrounds and themes is incredibly awesome and imminently useful for new or experienced players.
I don't think the basic package that is presented for a core class needs to have extra cool things to make it interesting that you couldn't get by building your own themes and backgrounds or feats and skills and whatever other options. To me they are there for ease of use AND as awesome building blocks to start from. Want to play a dwarven fighter? Cool, there's a preselected theme/background suggestion for you. But if you want to change it up a bit, the preselected theme/background is still a good jumping off point. And if you want to change it up even more, starting with the existing themes and backgrounds is a great place to start mix and matching.
Maybe you like most of the things in the "arcane student" background (I made that up, but it makes sense that we might see something similar) but you don't care about that familiar ability or that at-will spell-like ability. Just change those out for something else as you progress.
So even if most people wouldn't use the base background/theme or the optional background and theme choices (which I have no way of proving or disproving), I still think they're likely to use those options as jumping off points when fleshing out their character.
So yeah, I think the way Rob is talking about setting up backgrounds and themes is incredibly awesome and imminently useful for new or experienced players.
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