Something just occurred to me.
I heard somewhere that one of the main goals of D&DN/5e is to allow gamers of the different edition random play together.
That is all fine for the players. If I want to bike an AD&D style character, I simply do. If I want to create a 4th edition style character, I just build one.
But as a DM, I am supposed to play with all these guys. That is the intent of the game. This, however, give the DM less flexibility. If Joe has X and I don't particularly like X; one of will have to give as this is part of the game. If Joe walks, then we just missed one of the points of the game's creation.
This is not "No Psionics!" or "Low Magic" . Joe is supposed to play a Xed character, John is supposed to play a Yed style character, and the DM is supposed to play with both. Joe and John can leave their dealbreakers out their sheets but the DM will have to deal with whatever style of character Joe and John create.
I've read many people list their wants and don't wants. Many of them don't match but they are supposed to play together. It seems a new form of group play would be needed to be created for this work. One where gamers will have to live with the styles of others as not doing so it against the game's intention
I see this being for players as their interactions with the sheets of others is at a minimum. They are just told if they pass or fail.
But the DM isn't only on his side of the curtain. Certain aspects are essential to the styles of the different editions. It seems to me DMs will have to make the most considerations. So are DMs supposed to sit back a little more for the greater good?
I heard somewhere that one of the main goals of D&DN/5e is to allow gamers of the different edition random play together.
That is all fine for the players. If I want to bike an AD&D style character, I simply do. If I want to create a 4th edition style character, I just build one.
But as a DM, I am supposed to play with all these guys. That is the intent of the game. This, however, give the DM less flexibility. If Joe has X and I don't particularly like X; one of will have to give as this is part of the game. If Joe walks, then we just missed one of the points of the game's creation.
This is not "No Psionics!" or "Low Magic" . Joe is supposed to play a Xed character, John is supposed to play a Yed style character, and the DM is supposed to play with both. Joe and John can leave their dealbreakers out their sheets but the DM will have to deal with whatever style of character Joe and John create.
I've read many people list their wants and don't wants. Many of them don't match but they are supposed to play together. It seems a new form of group play would be needed to be created for this work. One where gamers will have to live with the styles of others as not doing so it against the game's intention
I see this being for players as their interactions with the sheets of others is at a minimum. They are just told if they pass or fail.
But the DM isn't only on his side of the curtain. Certain aspects are essential to the styles of the different editions. It seems to me DMs will have to make the most considerations. So are DMs supposed to sit back a little more for the greater good?