The fighter doesn't need to be able to Dominate, etc. I'll agree that 3.x had some problems in this area, but again, the ungodly number of prestige classes and feats gave him plenty of options, in regards to special powers, etc.
Cool! Sounds like you won't like 5E. So stick with 4E!![]()
The Fighter needs the means to contribute to adventuring on the same level as other party members and the threats they face. In higher level AD&D that becomes less and less true, heading towards untrue.
So why are people so confused about somebody being unenthusiastic over 5E?
I saw 4E's slaughtering of sacred cows and modernizing of D&D to be a good thing, and see the focus on bringing back all the old crap as bad news. 3E multiclassing, Vancian magic, and the Great Wheel are aspects of D&D I was glad to see gone. All three have been stated by the dev team as core for 5E, and again nothing but bad news.
Great news for me; I thought 3rd level multi-classing was the best in intentions, but front loaded classes and cherry-picking ruined it.
In my humble opinion, this "fighter sucks" argument is mostly born of 3.x optimizers arguing from a vacuum. Lots of these guys never even play campaigns. They just sit on the boards, read the books and build characters - and when their CharOp fighter doesn't seem to do as much damage or have as much AC as the "druid" or whatever, then it's these cries we hear. Not to mention Fighters lost their strongholds and followers in 3.x (yuck).
On the other hand, I disliked 3E multiclassing primarily because it undermined D&D as a class based system.
I think we could say the same. "Why are people so confused that we don't want 5E to be 4E...?"
If 4E works for you, why do you even care if 5E suits your needs?