Dungeonmastermark
Explorer
Ok... so thoughts so far ?
[ame=http://www.youtube.com/watch?v=nagfmipR_XI]D&D next playtest - YouTube[/ame]
Likes: You don't need miniatures.
Saving Throws are reactive Stat Checks
Stats are mostly 1-20, with higher being possible.
Movement is talked about in feet rather than squares
You can move before and after combat.
Coup de Grace is an attack, if successful it drops them to 0HP, or to death if they were at o HP.
Improvise in combat (left up to GM)
1 auto miss, 20 auto hit deals max damage
At 0HP you are dying, make death saving throws once a round DC 10 or take 1D6 damage
Need to succeed 3 of these to stabalize
Armor is +Dex for light armor, and +1/2 Dex for heavier armor
Disadvantage when using armor to be silent
Weapon damage seems to be what I expect variable damage to be.
You can cast spells out of combat.
Cantrips or Orisons at will
Vancian magic, & rituals
Turn Undead as a spell
Cure light wounds `1D8+ magic stat
Spells seem flexible and are straight forward
More power to the GMs
Contests are stat checks vs stat checks highest wins
Flexible set of guidlines not a rigid set of laws
GMs can give a check an advantage or disavantage based on circumstances
A section on ignoring the dice
Perception checks are Wisdom checks
Roll playing and role-playing are discussed.
dislikes /Not sure:
Advantage/Disadvantage 2D20 take highest or lowest
If you have advantage & disadvantage they cancel each other out.
Shooting into combat puts you at disadvantage
Hit Points are inflated: 1st Con + Dice Roll, con mod or dice roll for additional levels
Individual initiative
Dead at negative con + level
Short Rest - not sure how this works, but it sounds like a Conan break after he was badly injured, healing surge?
Long Rest get all your hit points back
Spell attacks with Int or Wis (depending on your class)
[ame=http://www.youtube.com/watch?v=nagfmipR_XI]D&D next playtest - YouTube[/ame]
Likes: You don't need miniatures.
Saving Throws are reactive Stat Checks
Stats are mostly 1-20, with higher being possible.
Movement is talked about in feet rather than squares
You can move before and after combat.
Coup de Grace is an attack, if successful it drops them to 0HP, or to death if they were at o HP.
Improvise in combat (left up to GM)
1 auto miss, 20 auto hit deals max damage
At 0HP you are dying, make death saving throws once a round DC 10 or take 1D6 damage
Need to succeed 3 of these to stabalize
Armor is +Dex for light armor, and +1/2 Dex for heavier armor
Disadvantage when using armor to be silent
Weapon damage seems to be what I expect variable damage to be.
You can cast spells out of combat.
Cantrips or Orisons at will
Vancian magic, & rituals
Turn Undead as a spell
Cure light wounds `1D8+ magic stat
Spells seem flexible and are straight forward
More power to the GMs
Contests are stat checks vs stat checks highest wins
Flexible set of guidlines not a rigid set of laws
GMs can give a check an advantage or disavantage based on circumstances
A section on ignoring the dice
Perception checks are Wisdom checks
Roll playing and role-playing are discussed.
dislikes /Not sure:
Advantage/Disadvantage 2D20 take highest or lowest
If you have advantage & disadvantage they cancel each other out.
Shooting into combat puts you at disadvantage
Hit Points are inflated: 1st Con + Dice Roll, con mod or dice roll for additional levels
Individual initiative
Dead at negative con + level
Short Rest - not sure how this works, but it sounds like a Conan break after he was badly injured, healing surge?
Long Rest get all your hit points back
Spell attacks with Int or Wis (depending on your class)