They're still not answering why this innovative and unique mechanic can only be used with the fighter, and not with the rogue, wizard, or cleric.
Well, you may be able to, if you also visit Fighter School*. If not, sorry, you just didn't devote enough time to truely master the art of combat.They're still not answering why this innovative and unique mechanic can only be used with the fighter, and not with the rogue, wizard, or cleric.
Wizards get spells and cantrips. Cleric's get domains and channel divinities. Rogues get skill tricks and sneak attack dice.
Fighters have their own special toy now.
I like this answer, and I really really hope the system doesn't penalize you for taking levels in different classes every once in a while.Well, you may be able to, if you also visit Fighter School*. If not, sorry, you just didn't devote enough time to truely master the art of combat.
*) multiclassing, perhaps?
The chance for a robut multiclassing system seems to me very dependent on how "front-loaded" classes are, and how their ability scales.I like this answer, and I really really hope the system doesn't penalize you for taking levels in different classes every once in a while.
D&D Next Q&A said:Every fighter starts out with two “freebie” uses of the dice: adding damage onto your attacks, and reducing damage from incoming attacks. We’re also looking at giving you a third right out of the gate, based on the fighting style you selected.
They're still not answering why this innovative and unique mechanic can only be used with the fighter, and not with the rogue, wizard, or cleric.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.