GX.Sigma
Adventurer
I think that's a dangerous attitude to have. We definitely don't want it to appear intimidating to new players, like "if you don't already play D&D, this isn't for you." It should be as accessible as possible.My general view is that I don't see why the logo and cover of a D&D gamebook has to concern itself with "capturing attention" at all, really. Why would it need to do that? Whose attention does it need to capture?
How do newbies come to D&D? Is anybody actually strolling down the aisle of a brick&mortar store when the cover of a D&D book grabs their attention, so they pick it up and read the back, then buy it and play it and get into D&D like that?
No way.
...
Skyrim knows it's huge. It's not trying to grab your attention with an image like "you can be this!" (although I am aware that it has an iconic character used elsewhere) or even "you can explore this!".
It's all like: if you're looking at this, you already know what this is.
That's what I want the D&D logo/cover to say.
In my opinion, it's gotta be red. Red is like, objectively the best color. It's bright, powerful, and eye-grabbing.
A white and blue logo sucks from a product design standpoint (which WotC learned pretty early on with Magic: the Gathering).
I like purple and green, but those feel more like special colors you use for a reason, rather than the main color of the product.
Brown is nice, but as a main color it sucks (3.x book covers were just plain '90s-ugly).
Beige is nice, but it's very boring (4e essentials books, web interfaces, etc. are so bland).
Yellow is fine, and it's the second-best to red.
Orange I guess would work.
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