Psion said:What is in a setting book is the sort of stuff I cobble together myself. But I find many setting books difficult to read, and often, well, "too complete". That is to say, they may have some dandy ideas, but too far fleshed out making it harder to fit to the exact circumstances of my game.
sckeener said:I think I understood what you were saying, but I am not sure.....are you saying you can create setting books, but are unable to deconstruct them?
I like fluff because I can take a bit here and take a bit there....and unlike crunch, I don't have to worry about balance issues in introducing or changing the fluff to fit my world.
JoeGKushner said:To me, fluff isn't setting.
QFT. Only recently has the difference dawned on me. Those six page prestige class descriptions? That's fluff (or crap as I like to call it). Setting material is very different and much more enjoyable than that crap that's been padding some of WotC's hardbacks the last year or two.JoeGKushner said:To me, fluff isn't setting. Fluff is stuff like spell descriptions, magic item descriptions, tactics for monsters that are just STUPID, etc...
johnnype said:QFT. Only recently has the difference dawned on me. Those six page prestige class descriptions? That's fluff (or crap as I like to call it). Setting material is very different and much more enjoyable than that crap that's been padding some of WotC's hardbacks the last year or two.
Psion said:
See now, I kike that stuff. That's the kind of stuff I find very portable. As it has less context, I don't have to rip out extraneous references to make it work in my game, and it can be the basis for new ideas.