Jack Colby
First Post
When someone makes a turn-based computer game with 4E mechanics I might get interested. Something like a modern version of the old gold box SSI ones. D&D rules and real-time battles don't mix very well.
You just described 99 percent of MMOs. In fact, WoW was the first MMO to get away from being able to hit A (for Attack) and walking away, since most of your abilities require active play. In EverQuest, it was quite easy for warriors especially to just hit A and leave the room.I also hate WOW (any game where you can get up and make a sandwich while your character still fights is too stupid for words
Nah, they'll just "transition" those characters once PHB2 comes out.My guess will be that the differences between the 3.5E and 4E games will be handled much like the Battlenet games do when the ladders get reset: you log in to discover that your six-month old character can no longer play in games with newer rules. Not good either.
When someone makes a turn-based computer game with 4E mechanics I might get interested.
When someone makes a turn-based computer game with 4E mechanics I might get interested. Something like a modern version of the old gold box SSI ones. D&D rules and real-time battles don't mix very well.
I agree here - true D&D rules can't work unless it is turn-based (can you imagine trying to choose from among the options of any 4E character in real-time? So many hot keys!). Anything done in real time will require a vast reduction of abilities and simplification of play beyond recognition. I play DDO, but I don't fool myself into thinking it is an accurate representation of 3.5 D&D.
Most MMO's have tons of abilities. I have something like 40 buttons filled up on my WoW toons, and on both my hunter and warlock I was using special abilities every 2 seconds on average.Anything done in real time will require a vast reduction of abilities and simplification of play beyond recognition.
When someone makes a turn-based computer game with 4E mechanics I might get interested. Something like a modern version of the old gold box SSI ones. D&D rules and real-time battles don't mix very well.
I agree here - true D&D rules can't work unless it is turn-based (can you imagine trying to choose from among the options of any 4E character in real-time? So many hot keys!). Anything done in real time will require a vast reduction of abilities and simplification of play beyond recognition. I play DDO, but I don't fool myself into thinking it is an accurate representation of 3.5 D&D.
That sounds like I'm talking about neverwinter, but I really disliked neverwinter.