This spell conjures a solid steel ball the size of a softball and
permits the mage to launch it with great velocity at an opponent.
If the target is struck (e.g. it fails a saving throw), it suffers 8d12p
damage and the steel ball bounces off it in a random direction
(see below). If it saves (taking no damage), the ball continues in
a straight line until it impacts another creature or a solid object
such as a wall. Should the ball travel beyond the spell’s range, it
disappears leaving a glowing sigil (spelling TILT) in its wake.
Regardless of what it first impacts with, the ball will careen off
at a crazy unpredictable angle (roll a d8 with 1=N, 2=NE, 3=E
and so forth – roll again if the direction is solid space). From the
point of impact, it travels along this new direction until it im-
pacts either a creature or another solid object. Each ricochet (and
accompanying transit to the next impact) takes 1 second.