D&D Pinball Machine


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Came here to make D&D/pinball wizard related joke and it was already done.

What's one more: Ask your DM/GM if you can spec into pinball as a wizard.
Hackmaster has 20th level spell for that!:
This spell conjures a solid steel ball the size of a softball and
permits the mage to launch it with great velocity at an opponent.
If the target is struck (e.g. it fails a saving throw), it suffers 8d12p
damage and the steel ball bounces off it in a random direction
(see below). If it saves (taking no damage), the ball continues in
a straight line until it impacts another creature or a solid object
such as a wall. Should the ball travel beyond the spell’s range, it
disappears leaving a glowing sigil (spelling TILT) in its wake.

Regardless of what it first impacts with, the ball will careen off
at a crazy unpredictable angle (roll a d8 with 1=N, 2=NE, 3=E
and so forth – roll again if the direction is solid space). From the
point of impact, it travels along this new direction until it im-
pacts either a creature or another solid object. Each ricochet (and
accompanying transit to the next impact) takes 1 second.
 

Hackmaster has 20th level spell for that!:

There's a Backetkit project for Goodman Games for adventures based upon pinball machines.

Someone upthread mentioned "barcades." My perception may be skewed due to traveling a lot, but it does seem that more places like that are popping up.

Aside from Arcade Monsters (in Orlando,) I've also recently been to Coupe De Ville (in Pittsburgh).

Speaking of Pittsburgh, there's also a place called Pinball PA in the Aliquippa area.
 

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