If that's the position you think I hold, I haven't been very clear.
No, while you were the only poster I quoted to start out with my post, I do understand.
In general, I'm of a sympathetic mind-set of big-tent classes and sub-classes than DNDNext is turning out.
The issue isn't "there can be no force multipliers in the game!", the issue is, "do force multipliers require a separate class, or can it be the a thing that the fighter class could be good at?"
It really depends on how much people are willing to extend the Fighter class. Some people are completely intolerant of Fighters that deviate from the OD&D -> PF paradigm of fighter-as-fodder, demand a game that has class-itis, or will nit-pick every non-magical effect in a system to death.
Is the archetype of "dude who commands his buddies in combat" a subset of "guy who is awesome at combat," or its own thing?
In D&DNext the
Successful Player Character is the archetype of "guy who is awesome at combat." Whether you set people on fire, perform miracle healing, jump down from the ceiling and disembowel someone, or split them like cord-wood you're awesome in a fight.
The question is what kind of subset is the Fighter? To some people the Fighter must (no matter if they are the one playing the Fighter or the one playing another character at the same table with a Fighter) be the big-dumb-jock who has heavy armor, big weapons, and deals in nothing but hit points or it's BadWrongFun and "Not Real D&D."
The Fighter
should be the master of arms, the best at any sort of direct application of weapons - bows, swords, axes, hammers, fists, lances, spears, fists, whatever. He must have access to all forms of armor and shields as well as a lot of hit-points to endure a prolonged or especially heated melee.
Should the Warlord be a Warrior? Yes.
Must the Warlord be the ultimate master of arms? No.
Must the Warlord be the hardiest and stoutest on the field? No.
Therefore, a Warlord need not be a Fighter any more than a Monk or a Barbarian need be.
I think the "Berserker" part might need to be a class. Rage mechanics with the rest of a fighter's maneuvers might get wonky. "Barbarian" though, should be a Background. (You could even have multiple BGs with variation to represent different tribes/locations.) To be honest, though, I wouldn't miss rage at all. Shuttle it off to a prestige class or something for folks of suitable background.
Pretty much. Berserker is just a particular suite of maneuvers that are all about engaging in a more reckless, high-impact form of combat.
That could explain why nobody is taking that position.
Few people admit to the position explicitly. They just take a particular bent of argument to establish the position consequentially. Instead they'll talk about how it's "not D&D," "complicates a simple class," or nit-pick every mechanic to death with arguments over it being "too game-ist," "not realistic," or "needs to allow a saving throw," and thus be crippled to the point of uselessness.
- Marty Lund