You can throw a lot more words at it if you want, but when it comes down to it, I think the distinction you're drawing is shallow and based on re-defining terms in a way that suits your argument. When it comes down to it, Barbarians and Paladins are every bit as "all about combat" as a Warlord is. And insofar as both a Fighter and a Warlord are "about combat," they do so in very different ways - much as barbs, paladins, and rangers do.
Agreed. It's ultimately an internally inconsistent argument built out of a ton of hand-me-down rationalizations. It seems like if you're looking for an excuse to kill the Warlord off, you turn a blind eye to the inconsistencies of having a Monk, Barbarian, Paladin, and Ranger sitting right there because, hey "Everything 4E = BadWrongFun." All it takes is denigrating the Warlord's role and play-style as less important or distinct than the others, relying on appeals to personal taste and opinion, not any sort of compelling logical construct.
Not seeing it. Mostly because I've played a system where this is not even a little bit true. A well-designed Warlord doesn't have to play anything at all like a well-designed Fighter.
And you're getting the argument backwards - if a Fighter can't do it now, then you're saying that right now, the Fighter is a Fighter Minus. I'm on board with making Fighters incredibly awesome, but as Fighters. Not as Warlords.
I could see Awesome Fighter As Warlord back before they sunk the whole idea of Sub-classes and gave us ridiculously background-drive stuff like the Monk and the Barbarian as stand-alone classes.
The "Battle Leader Fighting Style" is exactly what I pointed it out to be: a poison-pill to kill the Warlord and take a diluted, narrow slice of his stuff so as to say "there, I fixed it," so people will stop asking for the real class while h4ters get to dance on the Warlord's grave.
It really comes across as just another obfuscation thrown up as WotC back-peddles again and again into a position that looks remarkably like "nothing in 4E can be allowed to be in Next."
I'm not talking about mechanics, I'm talking about niche and role. If the Warlord is supposed to be the guy who's awesome at war, I don't think that should be a separate class, because I think the Fighter should be the guy who's awesome at war.
Wait, what? Who said the Fighter's shtick was "awesome at war," exactly? The Fighter is the best at
physical personal combat (albeit he only beats the Monk and Barbarian on versatility and the Rogue in Endurance). When it comes to the bigger aspects of war (recon, logistics, strategy, group tactics, siege, ordnance, morale, etc.) you have a slew of better-suited character classes already.
- Marty Lund