Yaarel
🇮🇱 🇺🇦 He-Mage
D&D Power Sources
The D&D Power Sources work well to organize magical themes in the following way.
Note, the arcane power source that can do anything and everything, here divides up by themes.
Note, regarding the divine power source, divination includes fate and bless.
Note, the power sources below represent every D&D trope involving spells and features. These sources are reasonably comprehensive.
Note, the Plane of Ether, being the fifth element, is force, including gravity, and by extension telekinesis, flight, force constructs, and magical energy. Each of the five sources inherently uses the ethereal power source, especially in the sense of "magical energy". Moreover, force allows an Elemental Wizard to treat it as a fifth element to construct Mage Armor, a Divine Cleric to physicalize a symbol, a Psionic phantasm to become a quasi-real illusion, the mind of a Primal feature of nature to project outward and manifest physically, and so on.
Power Source (Approximate Color): Themes
• Divine (White): bless, divination and teleportation
• Psionic (Blue): telepathy, enchantment and illusion
• Shadow (Black): death, undead and fiend
• Elemental (Red): earth-fire and air-water
• Primal (Green): nature, healing and shapeshifting
Plus:
• Ethereal (Colorless): force and magical energy
D&D Classes
With these five power sources in mind, each of the D&D classes typically combines two sources. Albeit an archetype might expand the base class to involve an additional source.
Power Source: Class
• Divine-Psionic: Mystic
• Divine-Shadow: Necromancer
• Divine-Elemental: Sorcerer
• Divine-Primal: Cleric
• Psionic-Shadow: Warlock
• Psionic-Elemental: Wizard
• Psionic-Primal: Bard
• Shadow-Elemental: Demon?
• Shadow-Primal: Vampire?
• Elemental-Primal: Druid
The D&D Power Sources work well to organize magical themes in the following way.
Note, the arcane power source that can do anything and everything, here divides up by themes.
Note, regarding the divine power source, divination includes fate and bless.
Note, the power sources below represent every D&D trope involving spells and features. These sources are reasonably comprehensive.
Note, the Plane of Ether, being the fifth element, is force, including gravity, and by extension telekinesis, flight, force constructs, and magical energy. Each of the five sources inherently uses the ethereal power source, especially in the sense of "magical energy". Moreover, force allows an Elemental Wizard to treat it as a fifth element to construct Mage Armor, a Divine Cleric to physicalize a symbol, a Psionic phantasm to become a quasi-real illusion, the mind of a Primal feature of nature to project outward and manifest physically, and so on.
Power Source (Approximate Color): Themes
• Divine (White): bless, divination and teleportation
• Psionic (Blue): telepathy, enchantment and illusion
• Shadow (Black): death, undead and fiend
• Elemental (Red): earth-fire and air-water
• Primal (Green): nature, healing and shapeshifting
Plus:
• Ethereal (Colorless): force and magical energy
D&D Classes
With these five power sources in mind, each of the D&D classes typically combines two sources. Albeit an archetype might expand the base class to involve an additional source.
Power Source: Class
• Divine-Psionic: Mystic
• Divine-Shadow: Necromancer
• Divine-Elemental: Sorcerer
• Divine-Primal: Cleric
• Psionic-Shadow: Warlock
• Psionic-Elemental: Wizard
• Psionic-Primal: Bard
• Shadow-Elemental: Demon?
• Shadow-Primal: Vampire?
• Elemental-Primal: Druid
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