D&D 5E D&D Products That Were Never Used By Anyone?

Wow, there are so many products I never used but mostly because I didn't own them! ;)

I played Immortal Rules for nearly a year. It was incredible, but strange I must admit. We were in high school then.
I use 3E Oriental Adventures extensively and most of my 3E experience was with it. That campaign ran about 18 months-lots of fun.
Used Wilderness Survival Guide quite a bit, actually wrote an encounter/weather generator program based on the rules in it and adapted a lot of rules from it.
Used Dungeoneers Survival Guide but not as much.
Used most of the Guides and Handbooks from 2E at one point or another.

I think the only thing I remember having that I never used was HollowWorld (don't even remember if it was one word or two LOL!).
 

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Ok Immortals and the ELH are out. Thought the WSG and DSG would see some use.

Netheril, Hollow World (bought PDF recently unused though) are the contenders so far.
 
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Dragon Dice?

oh man a friend of mine at work and I would come in early to our retail job and play dragon dice in the breakroom....it was always fun when the B Dalton had new sets and it NEVER failed to get people stopping and wondering wth we were doing

good times
 

My 3e Oriental Adventures book is pristine. I bought it, read it, never, ever used it, nor, do I hear anyone really talking about how they did either.

Epic Level Handbook? Did anyone actually use this?

The Forest Oracle?

My 1e copy of the Conan modules. We actually did try to play one once, but, that's about as far as it got.

A significant portion of Dungeon Magazine?

My 2e copy of The Dancing Hut. Always wanted to run it, never did.

I played in a whole campaign using the 3e OA. One of the guys in the group was a huge Lo5R fan and this was his way of getting us to at least play in the setting.

OA was my most used 3e book (after the core 3).
 

The Forest Oracle?

Heck yeah! I've used this at least 6 times (+ a few more as pick up games at cons etc over the years - it's a simple adventure, I don't even need the module with me). And I'm about to use (some of) it again in a few weeks. :)

The 1st time or two (definitely the 1st) back in the '80s I'm sure I ran it straight up.
Since then I've continuously tweaked & expanded it.

Other than just being badly written/edited & having ridiculous odds of having wandering monster encounters per mile, there's nothing really wrong with the basic quest. And there's plenty of stuff in those pages to serve as additional plot hooks or that can be expanded upon.
 

I still have the World Builders Handbook and Dungeon Builders Handbook, but only read parts of them. They have a lot of information in them and I guess I used some of the information to develop stuff, but I never could bring myself tearing off the practice sheets to color in and develop the world. Same thing with a module where you would use a marker to color in the text blocks in a choose your own adventure module. Cannot remember the name of it though.
 



2e's DM Option: High Level Campaigns.

I used it. It had some proto templates in it, generally a number like +1,+2,+3. That number got added to all saves, AC, attacks, damage and hit points per hit dice. IIRC it also had some world building stuff in it.

It also had ability scores for monsters so you could create an elite non humanoid whatever when combined with the proto templates rules and magic items could be very nasty. Had a player get Bracers of the Blinding strike off such a Marilith.

Players Option stuff was actually good but better if it's DM options.
 
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