Kae'Yoss
First Post
The Shaman said:I thought humans were the powergamer's wet dream - extra skill points, extra feat, no multiclassing restrictions...
That's way better than a couple of stat bumps.
Not really:
Human has:
- Extra Feat.
- Extra Skill points (essentially effective Int +2 for skill points only)
- Favoured Class Any (which is not "no multiclassing restrictions" since fighter 5/wizard 3/rogue 1 will still cause the penalty)
Dwarf has:
- Con bonus (which is useful for practically every character)
- Cha penalty (which is dump stat for powergamers - unless they play a class that directly needs Cha, like paladin)
- Bonus on saves against spells and poison (which covers most saves I'd think)
- Darkvision (only one other core race has it, and that's the half-orc)
- Weapon familiarity - extra damage for dwarf fighters
- a bonus to resist being tripped
- stonecunning (OK, not so important per se, but can be a trapfinder without trapfinding, and many traps use stone)
- attack bonus against orcs and goblinoids - can be quite useful
- AC bonus against giants.
- While they have speed 20 only, they don't slow down in heavier armour.
And on top of that, dwarves are considered to be taciturn and grumpy, and their favoured class is fighter. All this gives powergamers the perfect "excuse" to play a one-dimensional, min-maxed axefighter. "I don't have any skills outside combat (aside from some token ranks in some craft with skill points that were left over) because I'm a dwarf. I don't try to solve encounters any other way because I'm a dwarf. I put any resource into becoming a better fighter because I'm a dwarf."
That and the fact that even though the race was quite strong in 3.0 to begin with, it got boosted further, while most other races got nothing.