D&D 5E D&D, Racial Paragons, and Super Soldiers

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Imagine..

The adventuring party is in the meeting with the local government leader of a race: a human king, a dwarf queen, an elf lord, a halfling mayor,or something. After thanking the adventurers, the leader explains that the kingdom cannot simply rely on pure chance that a capable group of adventurers are available and willing to come to save the nation. But instead of making a stereotypical group of elite knights or warriors, the king instead needs the adventurers to gather materials to help create a group of "racial paragons". He or she wants the dwarfiest dwarf or the elfiest elf wants to use D&D magic and technology to do it.

More than one past editions had the idea of racial paragons. The idea is that the character could focus on the skills, magic, and fighting styles that their race holds as ideal. The Dwarf paragon is a heavily armored hammer warrior. The Elf paragon is a arcanist truly skilled bows and blades.

But what if you go a step further...

Is 5th edition the time to bring the idea of racially enhanced super soldiers to D&D?

Captain Dwarf?
Elfmarines?
Robognome?
Half Orc Clone Troopers?

5e has a clear class and subclass system with a clear clean way to gradual advancement. This allows 5e to advance race more than starting features and a few feats.

So would you buy into a subclass of fighter of a Stone Warrior for dwarves, goliaths, and races of earthen cultures that gives them rocky skin, extreme stability, and minor earth magics. Or an sorcerer bloodline that returns elves and gnomes to full fey. Or a subclass that grants Olympian actions to warriors of full mythic proportions. Or even crate a whole new class?

Could a human knight with a third lung, a exercise regiment, a clockwork arm, and a gland that automatically pumps potions in their blood when injured be one of 5th edition's additions into the Dungeon and Dragons mythos?
Should it?
 

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Depending on the setting, these may or may not fit. Many existing classes' abilities could be flavoured as racial improvements. It is fairly explicitly spelled out be Keith Baker in Eberron for example.
 

In 3E, I built NPCs with 1/4th of their levels in their racial favored class. It created themes to everyone. Those things are gone in 5E, though.
 

Depending on the setting, these may or may not fit. Many existing classes' abilities could be flavoured as racial improvements. It is fairly explicitly spelled out be Keith Baker in Eberron for example.

Of course. Justlike any other class or subclass. But some setting do have super soldiers like Warhammer Fantasy, Dragon Age, and ASOIAF.

So if you were to do it because it fit in a setting... my 3 ideas were to either have:

1) Fighter Martial Archetype with suped up organs.

2) Create a subclass in various classes the mimic the ancestral forms of various races
  • Fighter (Stone Warrior) for dwarves and goliaths
  • Wizard (Fey Knight) for elves, gnomes, and half elves
  • Rogue (Prodigy) for humans, halfings, half orcs, and half elves.
  • Barbarians (Savage) for orcs and half orcs
  • Sorcerer (Demonbood) for tieflligs
  • etc
or
3) Make a "Captain America" Perfect Being class and have classic martial/divine/arcane/tech subclasses as the sources of method
 

If you didn't want to go the Eberron route and just have things like your Barbarian Unarmoured Defence and Rage being due to plates inserted under your skin and extra adrenal glands, you could make a "Paragon class" to freely multiclass into.

Such a class might simply grant an ASI every level. That probably would not be excessive.
 

If you didn't want to go the Eberron route and just have things like your Barbarian Unarmoured Defence and Rage being due to plates inserted under your skin and extra adrenal glands, you could make a "Paragon class" to freely multiclass into.

Such a class might simply grant an ASI every level. That probably would not be excessive.

Well if you are gonna make a D&D super soldier, then it should be more D&Dlike then 40K.

Like instead of extra hearts and lungs, a D&D super soldier might have a Troll's skin, a Minotaur's heart, and a dragon's throat glands.

Or one made by wizards to make the Perfect Dwarf would have permanent stoneskin and magic weapon immunity to spells that would knock them down or around. All with the Con cap off.
 

I like the idea. There's a lot to be said for the way 5e (and maybe 3 and 4, I wouldn't know/don't care) opens up options for everyone: Dwarf Wizard? Elf Barbarian? Half-Orc Bard? Halfling Not-A-Thief? Great! But... there's also something to be said for really embracing the dwarfiness, the elfiness, the orciness of it all.

There was a product on DriveThru, that did racial paragons for 5e. The free sample only had Elves, and the way they made the paragon wasn't impressive enough to pay for the full book. I was a little sad.

One thing I've considered is just adopting the keyword system I've used elsewhere. Pick three keywords related to your race. A number of times per long rest, you can invoke a keyword based on your race to gain advantage in a task related to those keywords. Elves are all mystical and bow-ish and beautiful, for example, and so 1 time per rest, the player can gain advantage on a roll involving mystic stuff, or shooting a bow, or persuasion.

It's not comprehensive, but it's a little easy to implement.
 

I like the idea. There's a lot to be said for the way 5e (and maybe 3 and 4, I wouldn't know/don't care) opens up options for everyone: Dwarf Wizard? Elf Barbarian? Half-Orc Bard? Halfling Not-A-Thief? Great! But... there's also something to be said for really embracing the dwarfiness, the elfiness, the orciness of it all.

There was a product on DriveThru, that did racial paragons for 5e. The free sample only had Elves, and the way they made the paragon wasn't impressive enough to pay for the full book. I was a little sad.

One thing I've considered is just adopting the keyword system I've used elsewhere. Pick three keywords related to your race. A number of times per long rest, you can invoke a keyword based on your race to gain advantage in a task related to those keywords. Elves are all mystical and bow-ish and beautiful, for example, and so 1 time per rest, the player can gain advantage on a roll involving mystic stuff, or shooting a bow, or persuasion.

It's not comprehensive, but it's a little easy to implement.

Perhaps it could work like Warlock Invocations. You gain augments as you level up.

There could be generic augments like Keen Sight.
Then there could be racial augments like Dragon wings to dragons or Fey spellcasting for elves and gnomes
then you could have method augments like demigod strikes or potion injectors


maybe it could be AEDU


Dwarf Alchemical Super Soldier
Encounter: Fist of Moradin
Encounter: Hammer Familiarity
Daily: Potion of Giant's Strength Injector
Daily: Potion of Healing Injector

Elf Transmutation Super Soldier
Encounter: Blade of Corellon
Encounter: Arrow of Sehanine
Daily: Contingent Haste
Daily: Contingent Tenser's Tranformation

Orc Divine Super Soldier

Encounter: Axe of Gruumush
Encounter: Rage Strike
Daily: Radiant Delirium
Daily: On Pain of Death
 

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