Media D&D Realms Maps

Thanks for your suggestion Reef, I'm not saying that I did all the work alone, I've always spoken in the plural and said that I did this project with other friends and dm experts etc. none of us are interested in "fame" that's why we decided not to put names and surnames on the site. if you suggest that to reassure people we should put the name and surname of the people who worked on it we will certainly do it. we didn't think people would be so skeptical or doubtful about something like that.
thanks for the advice Reef :)
While I don't doubt there are artists who aren't interested in fame, as you say, I'd be very surprised if there were many not interested in attracting additional clients. Getting official credit is usually critical for working artists.
 

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To build on what @Marc Radle and @Reef has said, your website pops up out of nowhere and you suddenly claim 1000+ happy customers. 1000 plus buyers is something that any indie ttrpg would be thrilled to have and you burst out like Athena from Zeus's forehead with that many. And as you can see from this thread, we "passionate rpgers" are skeptical of your claims and website offerings so where did the 1000+ people come from that don't have the same immediate qualms that we all did. Your website doesn't say anything about the company or the artists. Where are based out of? Are you based in Russia? Who are the people involved, provide their profiles like any good new business. The more you say, "we are a group of passionate artists and rpgers" the more it sounds like you are hiding something. "Trust me. I'm trustworthy." You don't provide any actual watermarked full maps on the site that I can see only tiny thumbnails. There are many red flags here, and if you aren't aware of them then you aren't being very savvy about the TTRPG world and this audience.
Hi Juxtapozbliss, thanks for your comment.
Like i sadi before, we are not a group of marketer.
We are based in italy, you can find it wrote on the web site.

All our customers initially came from word of mouth, starting with our close friends and expanding from there. When we first began this project, we even sold our maps before having a website by simply sharing a folder link with the files. We also acquired customers by speaking with people in person at events and conventions, such as Lucca Comics, which is a major international event held annually in Lucca, Tuscany.

Regarding the images on our website, it was impossible to publish every map in full. Watermarks are, of course, present on each map to prevent people from reselling them as their own creations.

You’re absolutely right, though; we're not experts in this audience. We've always focused on playing and creating maps without paying much attention to understanding our target audience. We thought that earning support would be straightforward, but it’s clear now that this isn't necessarily the case. However, that’s part of the journey, and thanks to all your current feedback, we're realizing that some adjustments are needed.

Thanks for you constructive criticism, we appreciate it :)
 

While I don't doubt there are artists who aren't interested in fame, as you say, I'd be very surprised if there were many not interested in attracting additional clients. Getting official credit is usually critical for working artists.
Reef, we do this for hobbie, we have a solid job...
 

Hi Juxtapozbliss, thanks for your comment.
Like i sadi before, we are not a group of marketer.
We are based in italy, you can find it wrote on the web site.

All our customers initially came from word of mouth, starting with our close friends and expanding from there. When we first began this project, we even sold our maps before having a website by simply sharing a folder link with the files. We also acquired customers by speaking with people in person at events and conventions, such as Lucca Comics, which is a major international event held annually in Lucca, Tuscany.

Regarding the images on our website, it was impossible to publish every map in full. Watermarks are, of course, present on each map to prevent people from reselling them as their own creations.

You’re absolutely right, though; we're not experts in this audience. We've always focused on playing and creating maps without paying much attention to understanding our target audience. We thought that earning support would be straightforward, but it’s clear now that this isn't necessarily the case. However, that’s part of the journey, and thanks to all your current feedback, we're realizing that some adjustments are needed.

Thanks for you constructive criticism, we appreciate it :)

It would bring a lot of credibility if you provided a history of your company on your website, have pictures and bios of the people involved and their backgrounds, provide your AI policy and provide a handful of heavily watermarked example maps at a greater size. In addition, explaining your history of selling maps, where the customers came from, etc. This and more would provide much greater trust to people who are going to naturally feel skeptical that this is a safe product to give their money towards. New companies are especially suspect.

Also, just my suggestion "support us" is not a good marketing message. We don't know you, we don't know if you are scam artists, why should we want to support you on your say so?

Your website is not the first of this kind. It reminds me of this product offering: RPG Tabletops - Immersive Resources for Your RPG Campaigns

Ultimate Maps Bundle! 15,000 map! Lots of consumer reviews! Look at all the happy customers! And yet these maps I know are AI generated and right crappy works at that.
 

It would bring a lot of credibility if you provided a history of your company on your website, have pictures and bios of the people involved and their backgrounds, provide your AI policy and provide a handful of heavily watermarked example maps at a greater size. In addition, explaining your history of selling maps, where the customers came from, etc. This and more would provide much greater trust to people who are going to naturally feel skeptical that this is a safe product to give their money towards. New companies are especially suspect.

Also, just my suggestion "support us" is not a good marketing message. We don't know you, we don't know if you are scam artists, why should we want to support you on your say so?

Your website is not the first of this kind. It reminds me of this product offering: RPG Tabletops - Immersive Resources for Your RPG Campaigns

Ultimate Maps Bundle! 15,000 map! Lots of consumer reviews! Look at all the happy customers! And yet these maps I know are AI generated and right crappy works at that.
Thank you vary much for this suggestion.
what should we say instead of "support us"?
if you have any suggestion please tell us, it would really help us a lot.
 


Thank you vary much for this suggestion.
what should we say instead of "support us"?
if you have any suggestion please tell us, it would really help us a lot.

You are a new company launching here, to the general public. What you need the most is credibility and proof of the map quality. Very few people are going to "take your word" for the quality. Introduce the real people behind the maps. Have them explain their process. Explain why these maps are useful for games--do you design them in ways that are different from the thousands of other map-makers out there? You are competing for a point of difference, to get attention and to be trusted. Share water-marked maps so people can see the detail and style. Let your designers explain their process--do they use Unreal Engine? Blender? Get more into the uses of the maps--forests, dungeons--are they large scenes or tiles you have to combine? How have they been used and what benefits do they provide? Unusual terrain features to allow combat strategy? Social encounters with rich interior scenes? Do you provide both exteriors and interiors for each scene to allow the players to explore outside before entering, and the content is seamless? Do you provide .json for each map for Foundry so they are pre-lit and have pre-built walls? Or the same content for Roll20?

Do you have something unique about the maps or at least a strong point of view that stands out against the many other options we have out there? Don't ask for support, demonstrate that you deserve it.
 

It’s exactly a proprietary software, we decided to pay a software company to realize a software that could help us to draw rpg maps.

I am rather suspicious by nature, but the idea of commissioning custom software for the purpose of commercially producing RPG maps does not ring true.

Especially when you can buy 180 AI-generated maps on Etsy for less than $5.
 

You are a new company launching here, to the general public. What you need the most is credibility and proof of the map quality. Very few people are going to "take your word" for the quality. Introduce the real people behind the maps. Have them explain their process. Explain why these maps are useful for games--do you design them in ways that are different from the thousands of other map-makers out there? You are competing for a point of difference, to get attention and to be trusted. Share water-marked maps so people can see the detail and style. Let your designers explain their process--do they use Unreal Engine? Blender? Get more into the uses of the maps--forests, dungeons--are they large scenes or tiles you have to combine? How have they been used and what benefits do they provide? Unusual terrain features to allow combat strategy? Social encounters with rich interior scenes? Do you provide both exteriors and interiors for each scene to allow the players to explore outside before entering, and the content is seamless? Do you provide .json for each map for Foundry so they are pre-lit and have pre-built walls? Or the same content for Roll20?

Do you have something unique about the maps or at least a strong point of view that stands out against the many other options we have out there? Don't ask for support, demonstrate that you deserve it.
thank you vary much
 

I am rather suspicious by nature, but the idea of commissioning custom software for the purpose of commercially producing RPG maps does not ring true.

Especially when you can buy 180 AI-generated maps on Etsy for less than $5.
we are talking about two totally different things. our work is not comparable to eatsy maps
 

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