theoremtank
First Post
Speaking of Partial actions, they are gone. There will be move, move-equivalent, standard and full actions. If there is a need for an exception (say the Zombie) it will be part of the zombie listing.
I became confused after reading the above quote from the main news page. I thought the standard action was the redundant and troublesome terminology in the current action system. After all, a standard action takes just as much time as a full action. Why did they not just keep full, partial, move-equivalent, and free actions? I'm probably missing something here but it looks like they are doing the opposite of what they did with D20 modern. The D20 modern system fixed the problem very nicely (in my opinion). It happens to be just like my house ruled system except for terminology (see the following). Please clarify this for me if I'm looking at this incorrectly.
“The Major - Minor Action System”
Action Types: Full-Round Action, Major Action, Minor Action, and Free Action.
Key Concepts to the System:
• A round is composed of a Major Action plus a Minor Action.
• A Full-Round Action is equivalent to a Major Action and a Minor Action.
• A Minor Action may always be substituted in place of a Major action, but never the other way around.
• You may perform your Major and Minor Actions for the round in any order.
• If the actions you perform do not involve movement, you may move 5 ft. during the round.
Converting the Current Action System to the Major - Minor Action System:
• All Actions labeled as Partial Actions, Standard Actions, and 1-Action spells become Major Actions.
• All Actions labeled as Move-Equivalent Actions become Minor Actions.
• Full-Round and Free Actions remain as they are described in the Player’s Handbook.