Whizbang Dustyboots said:And then he took it back.
Whatever his motives in telling the faithful not to stray into heresy, he did it. Whether he was right or wrong to do so, he did it.
I highly agree. It is expected, and even balanced, so that characters have to become walking Christmas trees in order to survive.
Primitive Screwhead said:Be mean and use EOM for the NPC's and never tell your players.. so when they encounter a mage who tosses off "Hartor's Binding Shadows" {a spell that creates solid bands of shadow substance, contricting and blinding the targets} they get amazed.
Sundragon2012 said:There is a BIG difference between D&D having a lot of magical goodies and REQUIRING magical goodies in order to survive. I am writing a setting and working to make a moderate magic world and I have come to understand just how challenging that is because the game is created to make the DM run his game a certain way.
Patryn of Elvenshae said:Let's see ... PCs encountering a Demon (Devil?) Lord and possessing, in the first place, two Vorpal blades and a two-handed holy sword? I bet they even had magical armor, too.
Earlier editions were just as filled with magical goodies and power-ups as the current edition.
No, 1979.arnwyn said:Did I fall back into 2001?
Whizbang Dustyboots said:AD&D -- and he was quite clear in Dragon columns that you were GOING to play it HIS way or be playing something else -- had a cosmopolitan mix of races, a very faux European feel, wacky alien technology around the fringes, and overwhelmingly powerful magic-users pursuing their own agendas.
I give Gary credit for creating the most basic skeleton of what is now an archaic system but one upon which all current incarnations are built. Other than that I would concern myself with what Gary used to do in regards to the rather sophisticated role playing heavy campaigns I tend to run, about as much as I would concern myself with the DMing stylistic concerns voiced by my 7yr old son.![]()
Yeah, I know but the rules themselves didn't conspire to stop you.Gygax specifically told players NOT to do this.
That's a return to its roots. One of the earliest Gygaxian campaign entries in either The Dragon (back when it was The) or The Strategic Review discussed the characters fighting German World War II era soldiers (and winning), while another contributor talked about a character learning Wall language to interrogate dungeons as to their contents.
Another reason to care less than not at all about Mr. Gygax's perspectives on role playing, especially if he still thinks that kind of crap is....well...anything but......crap.![]()
Chris
Sorry, but this is completely and utterly incorrect. I've been tinkering with the D&D 3E rules from the day I got the Player's Handbook. My house rules document has over 50 pages, and the game still feels and plays like D&D. Changing the game has never been easier.Sundragon2012 said:Now its as if that philosophy is a part of the system making it harder for the DM to make it his own.
Crothian said:A Dm's job is not easy and it is not for everyone. I think a lot of problems actually come from DMs not realizing they either are not good enough or are not putting enough enough time and thought into the game.