Mark CMG
Creative Mountain Games
I tried playing audio files for sound effects and found them turning my game into a morning zoo, with me always (or often) trying to find the right sound effect to punctuate everything. I didn't mind using looped tracks for dripping water or wind, at low volume, in the background. But the intrusive effects like battle clashes were more distracting than they were worth, IMO. Of course, I'm no foley artist (though I do have theatre and radio experience) so maybe I just wasn't playing the effects in quite the right manner.