Leif
Adventurer
3rd & 4th Ed. D&D, at least have specific rules for learning and using skills. 1st Ed. AD&D, on the other hand, substituted, in my games at least, saving throws to determine whether a character could do what he wanted to do. Various modifiers applied to said saves (generally saves vs. petrification/polymorph), depending on the circumstances, but generally it all boiled down to "DM Discretion." It was ad hoc, and it was by no means exact, but we didn't know any better at the time and it served the purpose of the game, again -- at the time. I still miss those simpler times somewhat, although I'm currently re-living them in the two AD&D 1E games I'm running here. Anyone else have relevant experiences to share?
In some ways, the skill point system is more limiting, because specifying what you character CAN do necessarily also specifies what he/she CAN'T do.
In some ways, the skill point system is more limiting, because specifying what you character CAN do necessarily also specifies what he/she CAN'T do.
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