D&D using Ars Magica Magic System

Wraith101

First Post
I was wondering if anyone used this combination. I am and are finding it really interesting. The freeform aspect really rocks but I am finding it's a bit underpowered.

Does anyone have any suggestions on how to use Ars Magica in DnD or share your experiences with the system.
 

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I have no experience with that, although I do have some the other way around (playing ArM with DnD combat).
I was wondering, though - what "learning rules" do you use for the Arts? And for affinities (do you you use affinities)?

I am a big fan of the ArM magic system, although I prefer the ArM3 system of no-spell-guidelines, and the ArM4 Mystrires additions.
 

One idea I had for adapting Ars Magica to D&D was to have magicians buy ranks in magical skills (the ones for casting spells) at a reduced cost (1/2 ? 1/3 ?).
In that way they can have a good number of spell skills, but they can't drop one of them to get a fully-maxed D&D skill.

Anyway now I've dropped the project, but I'm looking forwards in doing a skill-based version of Elements of Magic when the revision comes out.
 

There is a website with fairly extensive conversion notes here. I haven't tried them out myself, so I can't vouch for the quality. It looks pretty good with a quick glance, though.

Starman
 
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