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D&D vs WHFRP


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Marchen said:
Magic is forbidden, dangerous, and can easily kill a party and/or drive a spellcaster insane.

Wow, that's a pretty big change from 1st edition WFRP that had flying mages performing at fairs. Is it really forbidden in 2e?
 

Numion said:
Wow, that's a pretty big change from 1st edition WFRP that had flying mages performing at fairs. Is it really forbidden in 2e?

Have you ever read any Warhammer fluff? Nobody likes wizards. If there was a mage flying around at a fair, the peasants would be mobbing up to stone them to death to save their souls from the witch.

That and all the Sigmarite witch-hunters running around burning wizards at the stake. You're only "safe" if you're from an Imperial Order, even then, not so much.
 

Wes350 said:
The only reason for rolling for everything as suggested in the core book is to speed up chargen.
I always thought the reason for rolling everything randomly is to make the tailored pregens they put in the (1e) adventures more appealing. :D


glass.
 

I think the random character generation in WHFRP is the most fun one can have rolling up a character. You don't always end up with what you want, but still...
 

Wes350 said:
Ya'll know that you don't have to roll for everything: (race, careers, etc.) Right???

You are supposed to choose your own race anyway, and...

Generating characteristics is the only part you really have to roll dice for. (And there are point allocation systems on the net to fix that too.)

There is nothing wrong with choosing everything else (careers, talents) from the tables rather than rolling.

The only reason for rolling for everything as suggested in the core book is to speed up chargen.

Why go with random chance when you have a cool character concept in mind?


WHFRP is a different game than D&D. You know that group of 20 orcs your party would just hack your way through in D&D after you've gone up a few levels?

Well, in WHFRP I don't care if your dwarf giant slayer is on his 5th career, with the rest of the group backing him. You see 20 orcs coming one way, you and your three friends run the other!

.
Actually, be the so-called RAW, you have to roll your first career (though you get two rolls and may pick one). Otherwise, everybody* would choose the Wizard Apprentice Career or one of the Fighter careers that offers Dodge Blow.


*) aside from the rare perfect roleplayer that likes to play a Bone Picker because of his cool character idea. *pah* As if such a person exists. :)
 

Numion said:
Wow, that's a pretty big change from 1st edition WFRP that had flying mages performing at fairs. Is it really forbidden in 2e?

In W2e the use of magic is unlimited by spells/day or magic points/day. Instead, the use of magic runs a pretty significant risk of causing a magical "accident" referred to as a Chaos Manifestation. These range from something fairly innocuous (ex: a cold wind blows through the area) to the utterly horrendous (ex: everyone within a 5 mile radius must make a save or contract the Black Plague). As a result, the use of magic is strongly controlled by the authorities and utterly distrusted by the majority of the populace. Even "good" wizards are persecuted by Witch Hunters if they can be associated with any form of chaotic magic or mutation. In addition, the indiscriminate use of magic will cause the accumulation of a lot of insanity points over time.

Using magic is a very dangerous thing in the new Warhammer.

*minirant: One of the few things I don't like about W2e is the "Colleges of Magic" and their close association with the authorities. I would prefer that magic have been made more underground. I understand the reasoning behind the Empire's support for a training ground for Wizards (untrained Wizards are more dangerous than trained ones) but it still seems off that on one hand Wizards should be so reviled by the general populace and Witch Hunters should have such free reign to persecute Wizards and on the other Wizards are one of the most powerful and influential groups in the Empire. /minirant*
 

Marchen said:
Have you ever read any Warhammer fluff? Nobody likes wizards. If there was a mage flying around at a fair, the peasants would be mobbing up to stone them to death to save their souls from the witch.

That and all the Sigmarite witch-hunters running around burning wizards at the stake. You're only "safe" if you're from an Imperial Order, even then, not so much.

I'm gonna call BS on this. I've read many a Warhammer book where magic wasn't big in the streets but was used in combat and other areas.

Heck, Realms of Sorcery is the Empire's version of magic.

If you're running High Elves, you're basically playing creatures of magic.

Warhammer can very easily be low magic and default but there are plenty of magical areas and magicians/spellcasters for players interested in those areas. Heck, the whole trilogy series of adventurers that started off the 2nd ed Warhammer has numerous options for spellcasters to use as campaign ties to other parts of the campaign.
 

Marchen said:
Have you ever read any Warhammer fluff? Nobody likes wizards. If there was a mage flying around at a fair, the peasants would be mobbing up to stone them to death to save their souls from the witch.

Naah, I GMed the 1e adventure 'Enemy Within', and they had that. Everyone celebrating, no stones being thrown. They even created a skating ring on a pond with magic, for everyone to use.

It wasn't so in 1e. But it's like that now, I was asking.
 

Agent Oracle said:
In WHFRP, you start out as nobody and work your way up to being someone. It's an enjoyable trip.
And then you die in a ditch and are eaten by rats. But holy cow, it's fun on the way.
 

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