edit: The Statted Army
The Dark Hunter,Deceased
Human Druid 18 NE
HD 18d8+18; hp 99; AC 12 (+2 Dex);
Init +6; Spd 30 ft;
Bab+13/+8/+3 melee +0 ranged +2
SV Fort +12, Ref +8, Will +15;
Str 10, Dex 14, Con 12, Int 10, Wis 19, Cha 14.
SKILLS (105):Concentration (21), Handle Animal (17), Heal (14), Knowledge (nature) (15), Listen (14), Ride (19), Spellcraft (0), Spot (22), Survival (24),
Swim (0). Profession (4), Craft (0), Diplomacy (2),
FEATS: Improved Initiative, Track, Enlarge Spell, Natural Spell, Widen Spell, Scent, Spell Focus (Conjuration), Augment Summoning
SQ Wild shape (6/day, elemental 2/day), Timeless Body, Thousand Faces, Venom Immunity, resist natures lure, Trackless Step, Woodland Stride, Wild Empathy, Nature Sense, Animal Companion:
Druid Spells
9-2 Elemental Swarm,. Storm of Vegeance
8-3 Mass Cure Serious Wounds, Earthquake, Word of Recall
7-3 Creeping Doom, Summon Natures Ally, Wind Walk
6-4 Move Earth, Greater Dispell, Mass Cats Grace, Mass Bulls Strength
5-4 Awaken, Unhallow, Transmute Rock to Mud, Commune with Nature
4-6 Control Water, Flame Strike, Giant Vermin, Reincarnate, Scry, Summon Natures Ally
3-6 Call Lightning, Contangion, Meld into Stone, Remove Disease, Wind Wall, Summon Natures Ally
2-6 Flaming Sphere, Fog Cloud, Animal Messenger, Summon Swarm, Wood Shape, Summon Natures Ally
1-6 Charm Animals, Entangle, Goodberry, Longstride, Speak with Animals, Summon Natures Ally,
0-6 Create Water, Detect Magic, Mending, Resistance, Purify Food & Drink,
Personal Equipment: Dragonhide Plate, Longspear, Crossbow, Mirror of Mental Prowess
Ravage,
human Bard 10:
HD 10d6+10; hp 45; AC 15 (+2 Dex + Armour);
Init +6; Spd 30 ft;
BAB +7/+2
SV Fort +4, Ref +9, Will +7
Str 10, Dex 14, Con 12, Int 14, Wis 10, Cha 16.
SQ bardic knowledge+20, bardic music; greatness, courage +2, suggestion, fascinate, countersong
Skills (104) Appraise (7), Balance (7), Bluff (8), Concentration (11), Diplomacy (16*), Gather Information (13), Hide (12), Knowledge (Politics) (12), Listen (10), Move Silently (7), Perform (16), Sense Motive (12*),
Climb (0), Craft (2), Decipher Script (2),Profession (0), Sleight of Hand (2), Speak Language (n/a), Spellcraft (2), Swim (0), Tumble (2), and Use Magic Device (13). Disguise (3), Escape Artist (2), Jump (0),
Feats: Improved Initiative, Negotiator, Point Blank, Precise Shot, Rapid Shot
Spells per Day 3 3 3 2 0
Bard Spells Known:
4-2 Hallucinatory Terrain, Dimension Door,
3-4 See Invisibility, Invisibility Sphere, Haste,
2-4Whispering Wind, Sound Burst, Scare, Enthrall
1-4 Sleep, Expeditious Retreat, Alarm, Grease
0-6 Message, Presdigitation, Know Direction, Detect Magic, Dancing Lights, Resistance
Personal Equipment: Ethereal Leather Armour, Crossbow, Long sword
Raptor
human Marshall 10:
HD 10d8+20; hp 65 AC 16 (+1 Dex+ armour);
Init +5; Spd 30 ft;
BAB +7/+2 m+0 r+1
SV Fort+9, Ref+4, Will+7
Str 10, Dex 12, Con14, Int 14, Wis 10, Cha 16.
SQ Skill Focus (Diplomacy), Minor Aura +3, Major Aura, Move Action 2/day
Skills (78) Bluff (8), Diplomacy (13), Handle Animal (8), Intimidate (13), Listen (12*), Ride (12), Sense Motive (10), Speak Language (n/a), Spot (12*), Survival (10),
Swim (0). Perform (3),Knowledge: (2),
Feats: Improved Initiative, Alertness*, Blindfight, Endurance, Combat Expertise
Aura
Minor 5 Fortitude, Will, Watchful Eye (Reflex), Master Tactics (Bonus Damage in Flank),
Major 3 Melee Attack, Urgency Spd+10ft, Steady Hand (Ranged attack))
Personal Equipment: Chainmail, Longsword, Crossbow
The Dark Hunt
General: The Dark Hunter Druid Lv18 207.36
Lieutenants: Hunt Masters Ravage and Raptor Bard 10 & Marshall 10 128.00
The Pack
10x WWolf Rgr3 -> 5.03 = 25.30 = 253.00
Possessions: Short sword, Longbow
Raptors Hunt
50x Bbn2 128.00
HP17; Init +5 (Dex, Improved Initiative); Spd 30 ft; AC 16 (+5 chainmail, +1 Dex; 14 Raging); Atks Melee longspear +4 (1d8+3/crit x3); Ranged shortbow +3 (1d6/crit x3); SQ rage1/day (+4 Str, +4 Con); fast movement, uncanny dodge;
SV Fort +5, Ref +1, Will +1; Str 14, Dex 13, Con 15, Int 10, Wis 12, Cha 8.
Skills and Feats: Improved Initiative, .
Possessions: Longspear, Shortbow, Chainmail.
100x Warriors1 - 44.00
hp 5; Init +6 (Dex, Improved Initiative); Spd 30 ft; AC 15 (+3 studded leather, +2 Dex); Atks Melee shortsword +3 (1d6+2/crit 19-20); Ranged longbow +3 (1d8/crit x3);
SV Fort +3, Ref +2, Will +1; Str 14, Dex 15, Con 13, Int 10, Wis 12, Cha 8.
Skills and Feats: Improved Initiative, .
Possessions: Short sword, Longbow studded leather.
Ravages Hunt
25x Monk Lv2 -> 1.60 = 2.56 = 64.00
hp 11; Init +7; Spd 30 ft; AC 15 (+2 Mnk, +3 Dex); Atks Melee kukri +2 (1d4+1/crit 18-20); Ranged light crossbow +4 (1d8/crit 19-20 unarmed strike +0/+0 (1d6+1); SA stunning attack2/day(DC 13).; evasion; AL N; SV Fort +4, Ref +6, Will +5; Str 12, Dex 16, Con 12, Int 10, Wis 14, Cha 8.
Skills and Feats: Improved Initiative.
Equipment: Crossbows, Kukri
20x Pixie -> 1.75 = 3.06 = 61.25
Equp" Short sword, Longbow, Special Arrows (racial)
Equipment List
3300 Dragonhide Plate
50160 Ethereal Leather Armour
175000 Mirror of Mental Prowess*
7650 Chainmail (51)
1000 Leather (100)
255 Long Spear (51)
1500 Shortbow (50)
1100 Shortsword(110)
8250 Longbow (110)
1400 Crossbow (28)
200 Kukri (25)
30 Longsword (2)
total 249845 Residue 155
*Damn thats expensive!!!
Second Recruitment
Unused CR 104.39
Gained CR 103.68
Total CR 208.07