D&D Wargaming *ARMIES OF EVIL*


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Fieari said:
And yeah.. the were-rangers require you to have 78 more units, which you can't quite afford right now. You'll need to do a bit of shuffling.

Okay - here comes those 10000 Ravens!
 

Pyrex said:
OOC: Fieari has already stated that all evil armies are allied, but has left the level of cooperation to us. So here goes... :)

As twilight fades into night a shimmering form approaches from the distance. As it nears you make out the translucent ghostly form of a cleric dressed in armor and ready for battle who drifts toward the clearing flanked by a pair of wraiths.

"You must be Ravage. I am Kael."

For a moment the Huntmasters face twitches and the cold runs its sharpened fingers along his spine

"Lord Kael" Ravage acknowledges the ghostly figure and the wraiths beside him "My Master, the Dark Hunter brings you greetings. My masters indicates that your true motive is your own business but nonetheless the Dark Hunt seek to strengthen the alliance between us that we may go forth boldly into the lands of weak. The fools below gather their forces to stand against us, it is through unity that we will prevail without effort and thus feed.

The Wolves of the North invoke the Hunts spirit, own but what faith can one have in goblins?

What say you?"
 

Pyrex said:
What's an 'of Legend'?

Is a 'Dire Wolf Warbeast' different than a 'Dire Wolf'?
(Dire Wolf is CR4)

:) Sorry, I got a little template-happy. I don't have the info in front of me but I will try to remember as best I can. These were taken from Monster Manual 2 and Savage Species.

Monster of Legend is a +2 CR template. It gives +5 natural armor. One special attack, one special quality, +3 to saves, and some + to attributes.

Warbeast is a +1 CR template. It gives +10 feet to speed and gives a bonus to be ridden. The speed goes back down to 50 feet due to armor encumbrance.

Feral is a +1 CR template. Hit die changes to d10, land speed +10 feet, it gets two claw attack. There was some other stuff I don't remember too clearly.

Also, I am not going to be able to post this weekend as I am going to a convention. Sorry. My army is going to be a little late.
 

Given that I don't have either of those books, I'll need some more detailed specifics. One "special attack"? One "special ability"? That's rather vague...
 

GK, I suspect you should go through UK's doc and 're-cr' the templates you're using. (Feral in particular has a rep for being too strong for +1 LA. The 'other stuff' you're not remembering clearly include significant stat boosts and Fast Healing)

Also, per our discussion in the main thread, your Bugbear Ftr3 should be CR 4.9
 
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Not really. I need a statblock from Toungez though, and I need the Goblin King to re-CR his army. I'll allow the creatures... heck, I'll allow just about anything... you just need to rework it by UK's rules so I know it's fair.

Wasn't there a 4th evil guy around somewhere? Did he vanish off the face of the earth?
 

Here's the list Jemal posted in the main thread:
Evil - Tonguez, Pyrex, Dalamar, Goblin King, Uriel

So far neither Dalamar nor Uriel have posted anything here.
 

Fieari said:
Not really. I need a statblock from Toungez though, and I need the Goblin King to re-CR his army. I'll allow the creatures... heck, I'll allow just about anything... you just need to rework it by UK's rules so I know it's fair.

Wasn't there a 4th evil guy around somewhere? Did he vanish off the face of the earth?

Okay one level 18 Druid coming up (PS I'm also changing one of the Bards to a Marshall)
 

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