The Light Brigade
I'm just going to toss this in as a placeholder for the Light Brigade for right now
Lt. Col. Carmina Tavarr, Commanding: Ftr4/Exp6, 100 kgp, CR 8.45, pts 71.403
Command Sergeant Major Donnis Zim: Pal8, 51200 gp, CR 8, pts 64
Meshach, Rorshach, Horshack, Falcons [stats as eagle]: CR 1, pts 3
And a cast of thousands... of grunts.
Figured I'd post some statblocks so my teammates can see where I'm heading with all of this.
NOTE (mainly for Fieari): Items marked with a star are paid for out of army gear.
Infantry Grunt, human War1: CR 2/3; HD 1d8+1; hp 5; Spd 20 ft.; Init +0; AC 16 (+4 scale mail, +2 heavy shield); Melee battleaxe +2 (1d8+1/crit x3); AL LG; SV Fort +3, Ref +0, Will +0; Str 13, Dex 11, Con 12, Int 9, Wis 10, Cha 8.
Skills and Feats: Spot +1, Listen +1; Power Attack, Cleave.
Equipment: battleaxe (10), scale mail (50), heavy wooden shield (7)
CR: 0.71673; pts 0.51370
Infantry Squad Leader, human Ftr1: CR 1; HD 1d10+2; hp 12; Spd 20 ft.; Init +1; AC 17 (+1 Dex, +4 chainmail, +2 heavy shield); Melee MW battleaxe +5 (1d8+2/crit x3); AL LG; SV Fort +4, Ref +1, Will +1; Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
Skills and Feats: Spot +3, Listen +3; Power Attack, Cleave, Weapon Focus (battleaxe).
Equipment: MW battleaxe (310)*, scale mail (50), heavy wooden shield (7).
CR: 0.96583; pts 0.93282
Archer Grunt, human War1: CR 2/3; HD 1d8+1; hp 5; Spd 30 ft.; Init +1; AC 14 (+1 Dex, +3 studded leather); Ranged longbow +2 (1d8/crit x3); AL LG; SV Fort +3, Ref +1, Will +0; Str 11, Dex 13, Con 12, Int 9, Wis 10, Cha 8.
Skills and Feats: Spot +2; Point Blank Shot, Precise Shot.
Equipment: longbow (75), studded leather (25)
CR: 0.74174; pts 0.55018
Archery Squad Leader, human Rgr1: CR 1; HD 1d8+2; hp 10; Spd 30 ft.; Init +2; AC 16 (+2 Dex, +3 studded leather, +1 buckler); Ranged MW composite [+1 Str] longbow +4 (1d8+1/crit x3); SA favored enemy (goblinoids) +2; SQ wild empathy; AL LG; SV Fort +4, Ref +4, Will +1; Str 13, Dex 15, Con 14, Int 10, Wis 12, Cha 8.
Skills and Feats: Spot +5, Listen +5, Survival +5 ; Point Blank Shot, Precise Shot, [Track].
Equipment: MW composite [+1 Str] longbow (450)*, studded leather (25), buckler (15)
CR: 0.94736; pts 0.89749
Cavalry Grunt, human War1: CR 2/3; HD 1d8+1; hp 5; Spd 20 ft.; Init +0; AC 16 (+4 scale mail, +2 heavy shield); Melee lance +2 (1d8+1/crit x3); SA smite evil 1/day; SQ aura of good, detect evil; AL LG; SV Fort +3, Ref +0, Will +0; Str 13, Dex 11, Con 12, Int 9, Wis 10, Cha 8.
Skills and Feats: Ride +4; Mounted Combat, Ride-By Attack.
Equipment: lance (10), scale mail (50), heavy wooden shield (7)
CR: 0.71673; pts 0.51370
Horses: 210 each, from army money
Lt Combat Horses, 150 gp, military saddle, 20 gp, leather barding, 40 gp.
Cavalry Squad Leader, human Pal1: CR 1; HD 1d10+2; hp 12; Spd 20 ft.; Init +0; AC 16 (+4 scale mail, +2 heavy shield); Melee lance +4 (1d8+2/crit x3); AL LG; SV Fort +4, Ref +0, Will +1; Str 14, Dex 10, Con 14, Int 8, Wis 13, Cha 14.
Skills and Feats: Ride +4; Mounted Combat, Ride-By Attack.
Equipment: MW lance (310)*, scale mail (50), heavy wooden shield (7).
Platoon Leader, human Pal4: CR 4; HD 4d10+8; hp 31; Spd. 20 ft.; Init +0; AC 20 (+8 full plate, +2 heavy shield); Melee +1 lance +7 (1d8+3/crit x3); SA smite evil, turn undead, spells; SQ aura of good, lay on hands, divine grace, divine health, aura of courage; AL LG; SV Fort +8, Ref +3, Will +5; Str 14, Dex 10, Con 14, Int 8, Wis 14, Cha 14.
Skills and Feats: Ride +7; Mounted Combat, Ride-By Attack, Spirited Charge.
Spells Prepared (DC 12+spell level): 1-protection from evil.
Equipment: heavy combat horse (400), military saddle (20), chainmail barding (600), +1 full plate (2500), +1 lance (2310), wand of cure moderate wounds (3000)*.
Platoon Adjutant, human Rgr2: CR 2; HD 2d8+4; hp 16; Spd. 30 ft.; Init +2; AC 17 (+2 Dex, +4 chain shirt, +1 buckler); Ranged MW composite [+1 Str] longbow +5 or +3/+3 (1d8+1/crit x3); SA favored enemy (goblinoids) +2; SQ wild empathy; AL LG; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 14, Int 10, Wis 12, Cha 8.
Skills and Feats: Spot +6, Listen +6, Survival +6; Point Blank Shot, Precise Shot, [Rapid Shot], [Track].
Equipment: MW composite [+1 Str] longbow (450), chain shirt (100), buckler (15).
Healer, human Clr1: CR 1; HD 1d8+2; hp 10; Spd. 20 ft.; Init +0; AC 17 (+5 chainmail, +2 heavy shield); Melee longsword +2 (1d8+1/crit 19-20); SA spells, turn undead; AL LG; SV Fort +4, Ref +0, Will +4; Str 12, Dex 10, Con 14, Int 8, Wis 15, Cha 13.
Skills and Feats: Concentration +6, Heal +5; Skill Focus (Concentration), Spell Penetration, [Weapon Proficiency and Focus (longsword)].
Spells Prepared (DC 12+spell level): 0-guidance x2, resistance x2; 1-bless, sanctuary
Domain Spells Prepared (Heironeous/Good and War): 1-protection from evil.
Equipment: longsword (20), chainmail (150), heavy wooden shield (7), wooden holy symbol (1), spell component pouch (5), wand of cure light wounds (750)*.
Artillery Mage, human Sor1: CR 1; HD 1d4+1; hp 5; Spd 30 ft.; Init +2; AC 12 (+2 Dex); Melee dagger -1 (1d4-1/crit 19-20); Ranged light crossbow +2 (1d8/crit 19-20); SA spells; AL LG; SV Fort +1, Ref +2, Will +2; Str 8, Dex 14, Con 12, Int 13, Wis 10, Cha 15.
Skills and Feats: Concentration +8, Spellcraft +5, Knowledge (arcana) +5; Eschew Materials, Skill Focus (Concentration).
Spells Known (Cast 5/4, DC 12+spell level): 0-detect magic, read magic, disrupt undead, daze; 1-mage armor, magic missile.
Equipment: dagger (2), light crossbow (35), wand of magic missile (750)*, wand of sleep (750)*.