WizWrm
First Post
Here's a preliminary write-up. Still working on stats, and I still haven't spent all of my gold.
First Company
Unattached
-Marut (stats)
-Human Clr9
-Human Drd5
-2 Heavy Combat Horses (mounts)
Skirmishers/Scouts
-15 Human Rng1
-15 Dire Wolves (fighting mounts)
First Cavalry
-2 Gorgons (stats)
-80 Human Ftr1
-80 Heavy Combat Horses (mounts)
First Infantry
-40 Human PsyWar1
-10 Human Clr1
Second Infantry
-40 Human PsyWar1
-10 Human Clr1
Third Infantry
-40 Human PsyWar1
-10 Human Clr1
Fourth Infantry
-40 Human PsyWar1
-10 Human Clr1
Flyers
-10 Human Sor1
-10 Giant Eagles (fighting mounts) (stats)
Animal Scouts (stats)
-50 Hawks
-10 Rats
Treasury: 216050gp
Purchased: 82 heavy combat horses (32800gp), material components (500gp), half-plate armor (600gp), heavy steel shield (20gp), heavy crossbow (50gp)
Army Size: 475
Total Points: 999.94
Support Needed (points): 391.84
Support Needed (number): 392
Support Provided (points): 803.94
Support Provided (number): 394
Stat Blocks
Althail, male human Clr9: CR 9; ECL 9; Medium-size Humanoid (human); HD 9d8+9; hp 49; Init +0; Spd 30 ft; AC 19; heavy crossbow +6/+1 (1d10, 19-20/x2); SA spells, turn undead; AL LG; SV Fort +7, Ref +3, Will +9; Str 9, Dex 10, Con 12, Int 10, Wis 16, Cha 14.
Skills and Feats: Concentration +13, Heal +7, Spellcraft +8; Widen Spell, Extra Turning, Blind-Fight, Combat Casting, Rapid Reload (heavy crossbow).
SA–Turn Undead (Su): 9/day, Althail can attempt to turn undead creatures. He can turn undead with no more than (1d20+19)/3 HD. Each attempt, he turns 2d6+11 total HD. Undead with 4 or fewer HD are destroyed instead.
Cleric Spells Prepared (6/5/5/4/2/1): detect magic x2, detect poison x2, light, read magic; bless, entropic shield, hide from undead, obscuring mist, sanctuary; silence x2, calm emotions x2, enthrall; daylight, dispel magic, prayer, wind wall; control water, divination; flame strike
Domain Spells: (Fire, Trickery) burning hands; invisibility; nondetection; wall of fire; widened burning hands.
Equipment: 500gp worth of various expensive material components, half-plate armor, heavy steel shield, heavy crossbow
First Company
Unattached
-Marut (stats)
-Human Clr9
-Human Drd5
-2 Heavy Combat Horses (mounts)
Skirmishers/Scouts
-15 Human Rng1
-15 Dire Wolves (fighting mounts)
First Cavalry
-2 Gorgons (stats)
-80 Human Ftr1
-80 Heavy Combat Horses (mounts)
First Infantry
-40 Human PsyWar1
-10 Human Clr1
Second Infantry
-40 Human PsyWar1
-10 Human Clr1
Third Infantry
-40 Human PsyWar1
-10 Human Clr1
Fourth Infantry
-40 Human PsyWar1
-10 Human Clr1
Flyers
-10 Human Sor1
-10 Giant Eagles (fighting mounts) (stats)
Animal Scouts (stats)
-50 Hawks
-10 Rats
Treasury: 216050gp
Purchased: 82 heavy combat horses (32800gp), material components (500gp), half-plate armor (600gp), heavy steel shield (20gp), heavy crossbow (50gp)
Army Size: 475
Total Points: 999.94
Support Needed (points): 391.84
Support Needed (number): 392
Support Provided (points): 803.94
Support Provided (number): 394
Stat Blocks
Althail, male human Clr9: CR 9; ECL 9; Medium-size Humanoid (human); HD 9d8+9; hp 49; Init +0; Spd 30 ft; AC 19; heavy crossbow +6/+1 (1d10, 19-20/x2); SA spells, turn undead; AL LG; SV Fort +7, Ref +3, Will +9; Str 9, Dex 10, Con 12, Int 10, Wis 16, Cha 14.
Skills and Feats: Concentration +13, Heal +7, Spellcraft +8; Widen Spell, Extra Turning, Blind-Fight, Combat Casting, Rapid Reload (heavy crossbow).
SA–Turn Undead (Su): 9/day, Althail can attempt to turn undead creatures. He can turn undead with no more than (1d20+19)/3 HD. Each attempt, he turns 2d6+11 total HD. Undead with 4 or fewer HD are destroyed instead.
Cleric Spells Prepared (6/5/5/4/2/1): detect magic x2, detect poison x2, light, read magic; bless, entropic shield, hide from undead, obscuring mist, sanctuary; silence x2, calm emotions x2, enthrall; daylight, dispel magic, prayer, wind wall; control water, divination; flame strike
Domain Spells: (Fire, Trickery) burning hands; invisibility; nondetection; wall of fire; widened burning hands.
Equipment: 500gp worth of various expensive material components, half-plate armor, heavy steel shield, heavy crossbow
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