D&D Wargaming: Good OOC

Fieari said:
I'm almost positive the dragon is being played correctly... yes, it can only just barely get under ground, and can't see while there, but it can be there. And while you could have teleported right next to it, you made your decision not to.

But yeah, the means for permanently destroying a ghost are pretty well laid out, and you have the means to figure out how to do it as well.

The biggest problem is that its playing guerilla tactics. You don't know where it's going to pop up. Otherwise it'd be extra-dead already.

Can we assume then that it *isn't* capable of coming out of the ground, attacking, and then going back under again in one round? If everyone in the place therefore gets ordered to move cautiously and be constantly ready, we should be able to get some attacks on it next time it tries to pop up and down again.

Also note that in the round it goes in the ground again, one mage can cast disintegrate to hit the area of ground the dragon is in, then the next mage, who can now see the dragon, hits it with a spell. That might work?


I'm just trying to come up with ideas of how to deal with this bugger.
 

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The skyship is pretty much full, unfortunately. I could hold a few units from each army, but only the elite ones. If you decide to leave your fortress, you'll have to hoof it.

The problem really lies with the enormous map. The armies are the size of a village (significantly less than 1000 members each), but with only a few armies spaced out over an area as big as the western united states. Mundane surveillance won't be able to find the armies... assuming I got my Lantern Archons the Prying Eyes spell to scout, they can each scout about 3 square miles in 2 hours. It would take more than 500 of them just to see if there is an army passing through one square. With the 50 that I have, that's about a one in ten chance of spotting anything, even if I guessed the right place. That would be the best case scenario for our side. So as you can see, only divination magic can possibly tell us where the enemy is.

It'll take the Skylance a week to get to Lowgate, by which time all the decisive battles will probably have been fought amongst the teleporting battlelords. The other armies might take 2 or 3 weeks to get to the frontier. I'm not sure if the war will still even be going on in 2 or 3 weeks.

And leaving your fortress is obviously really risky. We can Forbiddance our homes to keep out teleporting assassins, but on the move there isn't anything to protect us like that, barring extremely high level magic. Everyone is too vulnerable outside of their fortresses, so the name of the game looks like it's going to be foiling instant-travel assassinations and divinations.
 

Wrahn said:
All accusations of being an ass aside, I am beginning to think which ever of the brothers disintegrated the dragon needs to die. :)

If you think you can pull it off, be my guest. ;)

Wrahn said:
On the otherhand we may get off cheaper this way, as Ashalla can cast True Ressurection for only 25,000 gps, which is cheaper than the 60,000gp hoard.

If I remember correctly, Fieari said there are no Ressurection spells.

Fieari said:
I'm almost positive the dragon is being played correctly... yes, it can only just barely get under ground, and can't see while there, but it can be there. And while you could have teleported right next to it, you made your decision not to.

The dragon can't move, breath, and move, all in the same round unless it has quicken breath or adriot flyby attack. Also, if it cant see where it's going, how is it managing to pop up in the houses, let alone just the ones with people in them?
 

Tyreus said:
If you think you can pull it off, be my guest. ;)

Kind of hoping he would be willing, it would not be as effective if there wasn't some dramatic plan where we fool the audience into believing he was dead. :)

Tyreus said:
If I remember correctly, Fieari said there are no Ressurection spells.

No ressurections, but you can apparently come back undead? Hmmm.... seems unbalanced, but I suppose understandable.

Carnifex,

No for the most part I agree it is Fieari's suggest as he has stated that he owns the Draconomicon (as the only non-core book he owns). I wasn't proposing it as a course of action (just yet), just thinking out loud. In the IC thread I have already used the mirror to try and get an answer to how the dragon can be put to rest, no answer from Fieari.

(I am one of those terrible people at movies who always whispers to their date, "He did it." 3 minutes into the movie, worse I am usually correct.)

The Forcecage would be exceptionally expensive because it is 1500 gp to cast (beating out the 1500gp to memorize in 3.0). I think Trap the Soul is our best bet, but it is also expensive (13,000gp gem, assuming 13HD)

Nameless,

I have my Wren's keeping an eye out as well, along with a few scouting the enemies land. I am currently unsure whether we are actual going to see actual battles, unless we can find a good reason to do so. Most of the battlelords of the armies could defeat the non-battlelord portion of their army in a straigth up combat. Battlelords are mobile and very powerful. I am beginning to get the impression that the guerilla tactics are going to be the name of the game. Unfortunately that favors he bad guy as they don't care who gets hurt and we do.
 
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Is anyone thinking what I'm thinking after seeing the lore in the IC thread?

One of the artifacts can probably rid us of the dragon, but it might also be able to rid us of the Lich King. His life force is bound to an object, after all. Plus it's a giant antimagic field. That is a good thing and a bad thing, but we can use it to our advantage. The painful part is going to be that we can't use magic to find it (directly) or use magic to transport it.

There's no ocean around here, locally anyways. And it's dark in the location the mirror shows us, meaning it's on the other side of the world somewhere.

It's a lot more work than giving back the gold, but then again, it might be the only feasible way of dirtnapping the Lich King. And if it's that powerful, who's to say it won't just nuke all the undead around, period?
 

On finding it....

There's commune, contact other plane, divination, discern location (depending on your interpretation), vision, and legend lore. Or, I could just send a thousand ravens across the ocean looking for it, since they aren't doing a great job so far in scouting the Evil territory.
 

I don't have any of those, (except discern location, but I have to have seen the object before hand) but I do have limited wish, which might let me find out where it is.
 

Couldn't we just scry the island more? Or perhaps our new mirror (once we get that blasted command word) would be useful? (alt- doesn't Wrahn have a mirror as well?)
 

I should have the command word by now, Identify only takes 1 hour to cast and gives all relevant command words. It's funny that you mention the mirror, though, since we only know of the island due to Wrahn's mirror in the first place.
 

Mirrors of Mental Prowess act as portals as well, in essence we don't need to find it to go there. The question is, can we afford to do so? I will at least propose we do a little bit more research in what we are getting ourselves in for, before we go.
 

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