[D&D] What books are you using in your current game?

I'm using the 3.xE books I currently have (I've sold some of my stuff in the past):

3.0E PHB
3.0E DMG
3.0E MM
3.5E SRD (online)
Book of Vile Darkness
Libris Mortis
Lords of Madness

I also have Legends and Lairs: Sorcery and Steam, and, while I really like its fluff and atmosphere discussion, I like its rules a bit less, especially as they don't mesh too well with my campaign's type of early steampunk. Therefore, I'll be using my own steampunk houserules instead of most of the stuff from L&L: S&S.

I also have a smattering of OD&D, 1E and 2E stuff which I occasionally convert to 3E use. These are mostly in Hebrew and quite old (from the 1980's, second-hand or possibly third-hand), and include several OD&D/1E adventures, several 2E sourcebooks (the "complete book" series), a 2E monster manual, the 2E DMG and a few more.

I'm also thinking of buying a Dwarf-centric book - either Green Ronin's Hammer & Helm, WotC's Races of Stone, or Mongoose Publishing's The Quintessential Dwarf. I'm also thinking about buying Stormwrack, PHB II and DMG II in the future.
 

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I'm a firm believer in options, so my book list is fairly extensive.

Core
Races of Stone, and The Wild
Complete Warrior, Adventurer, Divine, Arcane
Weapons of Legacy
Book of Exalted Deeds
Eberron Sourcebook (Artificer Only)
Gryphon's Armory: Weapons & Armor
Treasure Chest Unlocked: Gems (naturally)
Spell Compandium
 





We use every official D&D book we have access to, which includes just about everything except for Tome of Battle, Magic of Incarnum, and the Eberron books. We also use The Complete Book of Eldritch Might, Relics & Rituals 1 & 2, Hammer & Helm, and various third-party monster books from time to time.
 

Tend not to use books just parts of them... so while I mention a load of books below it doesn't mean I approve of all feats and prestige classes in them. Currently playing Savage Tide

PHB
DMG
Races of Eberron (for Shifters and Changlings)
Complete Adventurer, Arcane, Warrior, Divine
Complete Scoundrel mainly for Skill Tricks, not using Luck Feats
SRD (for Unearth Arcana rules for Action Points and Defense Bonus)

MM I to IV
Fiend Folio
Creature Collection I & II
Fiendish Codex I - heavily used for a side quest.
Dead Man's Chest (weather tables mainly)
Stormwrack
Weapons of Legacy - Used to design one players item so far (not that he knows this yet).

Looking at using Complete Mage but alot of it seems very poorly balanced.
 

I run my campaign about 2 or 3 times a month. I swap nights with another DM in our group. We play every Wednesday night from 6 to 10 PM.

When I DM we are in the World of Greyhawk and I'm running Red Hand of Doom; we use:

Greyhawk Gazetteer
Player’s Handbook
Dungeon Master’s Guide
Monster Manual
Player’s Handbook II
Dungeon Master’s Guide II
Monster Manual III and IV
Complete Warrior
Complete Arcane
Complete Divine
Complete Adventurer
Complete Mage
Complete Scoundrel
Draconomicon
Dungeonscape
Spell Compendium
 

To date, I have used the 3 core books and the Temple of Existential Evil HackMaster module in actual play.

I have used the Fiend Folio, Monster Manual 2, Heroes of Horror, Spell Compendium and Eberron Campaign Setting in developing the current adventure, but the PCs have not as yet encountered any of those elements. I also have plans that will involve a few other books.
 

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