GuardianLurker
Adventurer
Sort of...
I don't use the settlement size chart (my world's closer to 18th century population levels).
Nor do I use the percentage breakdowns (N% experts, Q% aristocrats, ...).
But I do use the community modifiers, and the maximum level generations.
My general procedure:
1) Figure out the size of the population I want/need to work with.
2) This sets the community modifier, though I might give it a WAG adjustment when I blow through the top of the chart.
3) Pick the classes I'll be working with, and arrange them in size order. Usually, I'm working with small, isolated populations, so I can freely choose which classes are available, or even combine classes into a single entry. For example, for an evil cult I was working with, I combined the Cleric, Wizard, and Sorceror entries into one, since Sorcerors where the only casters, and fulfilled all three functions in that society.
4) Once I've ordered the classes, I determine the maximum level in each class, adjusting as I see fit.
5) Then it's spreadsheet time, cause I'm lazy. Character Level down the side, classes along the top. Put ones in the appropriate spots for the maximum levels.
6) Then each lesser level is 1.5 times the level above it (since I'm working from max down). Then I truncate.
It roughly generates the curves I want. If I'm in a *real* hurry, I don't bother with the last two steps.
I don't use the settlement size chart (my world's closer to 18th century population levels).
Nor do I use the percentage breakdowns (N% experts, Q% aristocrats, ...).
But I do use the community modifiers, and the maximum level generations.
My general procedure:
1) Figure out the size of the population I want/need to work with.
2) This sets the community modifier, though I might give it a WAG adjustment when I blow through the top of the chart.
3) Pick the classes I'll be working with, and arrange them in size order. Usually, I'm working with small, isolated populations, so I can freely choose which classes are available, or even combine classes into a single entry. For example, for an evil cult I was working with, I combined the Cleric, Wizard, and Sorceror entries into one, since Sorcerors where the only casters, and fulfilled all three functions in that society.
4) Once I've ordered the classes, I determine the maximum level in each class, adjusting as I see fit.
5) Then it's spreadsheet time, cause I'm lazy. Character Level down the side, classes along the top. Put ones in the appropriate spots for the maximum levels.
6) Then each lesser level is 1.5 times the level above it (since I'm working from max down). Then I truncate.
It roughly generates the curves I want. If I'm in a *real* hurry, I don't bother with the last two steps.