D&d xp


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Avenger is up.

Fascinating. The Avenger seems to lack a bonus damage mechanic, deciding instead that he almost never misses, as the Avenger can pick a target and roll two attacks, picking the better.

I can't tell if WIS or DEX is the classes primary stat, this character has both at 16. I'm inclined to guess DEX, which seems odd, given that this Avenger is wielding a Longspear.
 

Dang, I wish the sheet was a bit clearer! Not complaining, but this class seems to be exactly what I've wanted from it...
 

Wow. Ok, I downloaded the image and enlarged it, and now I can read the powers without as much of a migraine.

I like it. I really, really like it. Not for any particularly deep reason- I like characters in lighter armor who fight in melee with physical prowess but who also use some degree of highly themed magic. That's... basically this dude. His shtick seems to be fighting one on one with a chosen enemy. His special accuracy boosting power only works when no other enemies are adjacent to him, and he's loaded with powers that let him separate out one enemy.

I like that. Its a nice way to do a striker job- abduct one poor orc and beat the bejeezus out of him.

Its kind of like an alternative paladin mark, thematically- the paladin marks an enemy so that the enemy will choose to fight the paladin and not the paladin's allies. The avenger chooses an enemy and then drags that enemy away from the battle and forces him to fight one on one. In a sort of weird way, this character can perform a bit of a defender role, simply by sliding, pushing, pulling, and teleporting his foes off into a corner alone where they have no choice but to fight him.
 

On the other hand, the Avenger also gets a damage bonus when the enemy moves away from him, at least for this Censure option. Fascinating, a very defender-ish striker.

I think the lack of extra damage will be made up for from the double attack rolls (wow) when only next to one enemy and generally getting to use large weapons, like the Barb. I'm sure someone'll run the numbers soon, though.

Expertise feats-- huh. Poor Tieflings, Hellfire Blood used to be absolutely amazing. Now I'm not sure who'll want it. I really don't know about these.
 

I notice that the Invoker doesn't have the summon power chosen... bummer! Did anybody see anywhere if anybody from wotc confirmed the summoning mechanics a little bit further?

Avenger I think shot up to the top of my class-from-phb-i-want-to-play-most list followed closely by Druid.
 

The neatest thing about the Censure ability is that it makes for amusing fight scenes- this ridiculously dangerous duelist keeps dragging and teleporting some poor fool off and beating him mercilessly, and whenever he runs away, the beatings just get worse.
 

Oh, and the Oath of Enmity subtly, but very meaningfully, rewards the use of low accuracy, high damage, high critical weapons.
 

Please, explain a bit here... I'm having a lot of trouble making out the details of it beyond the first few sentences... must be late and the old eyes are tired!
 
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Please, explain a bit here... I'm having a lot of trouble making out the details of it beyond the first few sentences... must be late and the old eyes are tired!
When your mark is the only enemy next to you, you can roll all melee attacks twice and take either result. You have a roughly 50% better chance to hit, so a +2 vs. a +3 isn't such a big deal. It's very, very nice.
 

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