D&DExp Character Sheets!

Cor Azer

Villager
ShinRyuuBR said:
Prime Shot (if one of your allies are nearer to your target than you are, gain a +1 to ranged attacks against the target)
I'm thinking that Prime Shot is "If none of your allies..." as opposed to "one": the blurred area looks a bit too long to only be three letters, and the verb conjugation doesn't match one.

Plus, the idea I get of Prime Shot is that there's absolutely nothing blocking it (ie, nobody in the way: "I've got a prime shot right at the evil wizard's head!"
 

Ulthwithian

Villager
Sorry, I should have been much more explicit with my assumptions.

1) Point-buy system from 3.X is in place and in use in 4E. Same start, same everything.

As you point out, there are 8s and 9s (and no stats below 8) present, which would indicate that point buy was used. I initially did this since I noted that the stat blocks were very close to what point-buy gives you (it's about the only way I use).

_If_ the pregens were randomly rolled--and I'd hate to see the thinking behind that move--then we have a rather large coincidence. If we get more character sheets and they all fall in the 28-29 mold, I'd say the coincidence stretches the boundaries of credulity.

While I'm pretty sure I could deliver a system that would start from zero, I'm not sure if that would be profitable since preliminary results (given above) seem to indicate that 3.X point buy was used to make these characters.

Edit: Half-elves may have a choice of stat. However, not knowing the bonuses that humans get, it's hard to say what might be hardwired. OTOH, 'hardiness of humans combined with the grace of elves' is the general consensus on the make-up of a half-elf, right? If so, then CON/CHA would work. If they got a choice, I would think it'd be between CHA and DEX, to signify the difference between Elf and Eladrin backgrounds.
 
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The character sheets posted all have Noun-Noun style last names, just like so many of the 4e monsters and powers.

Redmoon
Ironforge
Duskmeadow

I'm amused.
 
RangerWickett said:
The character sheets posted all have Noun-Noun style last names, just like so many of the 4e monsters and powers.
I still say they use a random generator for creating those noun-noun names.
 

hafrogman

Villager
RangerWickett said:
The character sheets posted all have Noun-Noun style last names, just like so many of the 4e monsters and powers.

Redmoon
Um. . . :uhoh:
Er. . . :uhoh:

*cough*adjective*cough*

:D
 

Fifth Element

Villager
Knight Otu said:
Judging from the character sheets, saves appear to be calculated from the better of two values: Fortitude is the better of Str or Con, Reflex is the better of Dex or Int, and Will is the better of Wis or Cha.
If this is true, I like it very much. It allows you to concentrate on certain ability scores without sucking the life out of your saves.

Edit: By saves, I mean defences of course.

It also adds some flavour. Now you can have one character with a good Reflex because he has an exceptionally quick reaction time (Dex), and another with a good Reflex because he reads situations and is aware of incoming threats (Int).

Edit again: Without spending a frickin' feat on it, of course.
 
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Olaf the Stout

Adventurer
I notice that the Dwarf Fighter has a movement of 5 squares. I assume this is 25ft per round. That's definitely a change from 3E.

Olaf the Stout
 

HeinorNY

Villager
Knight Otu said:
Judging from the character sheets, saves appear to be calculated from the better of two values: Fortitude is the better of Str or Con, Reflex is the better of Dex or Int, and Will is the better of Wis or Cha.
Maybe.
If so:
Tiefling wizard: +2 Will
STR 0
CON 0
For 10

DEX +2
INT +5
Ref 15

WIS -1
CHA +1
Will 11+2(class bonus)=13

Half-elf warlock: +1 Ref, +1 Will
STR 0
CON +3
Fort 13

DEX 0
INT +2
Ref 12 + 1(class bonus?) = 13

WIS -1
CHA +4
Will 14 +1(class bonus?) = 15

Dwarf fighter: +2 Fort, +2 Ref??
STR +3
CON +4
Fort 14 + 2(class bonus?) = 16

DEX +1
INT 0
Ref 11 + 2(class bonus?) = 13

WIS +2
CHA -1
Will 12
 

neceros

Villager
I'm assuming these sheets were printed from the DDI Character Creator. I sincerely hope this isn't the normal for games, now, because that takes away half of the fun I enjoy with D&D: writing down my character.

Don't get me wrong; I loved the 3.5 creator and used it frequently. I just like designing and writing down my information by hand and be able to erase and re-write information when needed.

In short: If anyone can find a real character sheet, please post it so we can see.

I want to get a head start on redesigning mine.
 
ainatan said:
Maybe.
Dwarf fighter: +2 Fort, +2 Ref??
DEX +1
INT 0
Ref 11 + 2(class bonus?) = 13
OR maybe +2 bonus to ref defence comes from shield? If so all class bonus make sense (wizard +2 will, warlock +1 will and +1 ref and fighter +2 fort)
 

HeinorNY

Villager
SeRiAlExPeRiMeNtS said:
OR maybe +2 bonus to ref defence comes from shield? If so all class bonus make sense (wizard +2 will, warlock +1 will and +1 ref and fighter +2 fort)
HMMM maybe yes! The dwarf does have a heavy shield.
I was trying to understand that picture but maybe you got it! :)
 

Shroomy

Adventurer
I think I like the idea of a shield affecting your reflex save, and it kind of fits in with how shields were descibed in the magic item Design & Development column.
 

Spatula

Villager
Olaf the Stout said:
I notice that the Dwarf Fighter has a movement of 5 squares. I assume this is 25ft per round. That's definitely a change from 3E.

Olaf the Stout
And that's while wearing scale armor & carrying a shield. So either dwarven base move is 5 and scale armor does not slow you, or dwarven base move is 6 and scale armor is -1 movement, or dwarven base move is 5 and dwarves are still not slowed by heavier armors.
 

HeinorNY

Villager
All three classes gain a +3 to attacks against AC.
To reach the sweet spot faster?


Also: Where does that +6 Insight in the Warlock's sheet come from?
 
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