Fifth Element
Legend
You can stop there, since this thread is specifically about historical Vikings, not fantasy pastiches of them. So there's one book, and 1/11th of another book.Real world historical/mythical vikings? HR1, and Legends and Lore.
You can stop there, since this thread is specifically about historical Vikings, not fantasy pastiches of them. So there's one book, and 1/11th of another book.Real world historical/mythical vikings? HR1, and Legends and Lore.
Not only do I think your claim is false, I can present evidence that the exact opposite of what you claim is what's actually happening.Because I'm not talking about modern stories with a thin veneer of the past.
Wow, sounds right up my ally. You need to be writing that! I’ve been reading the Last Kingdom series which is late 9th Century, so a bit wary but the tensions are very strong there.I’ve never actually done it yet but one day I hope to run a game set in a historically accurate Europe in the year 1,000.
The game would be set initially in Normandy and England and would play on the (at the time very real) fear that the turning of the Millenium would bring about an apocalypse of evil. Kind of like a millenium bug but with demons.
I’ve taught 1066 era history for some years so it would be based on an era of history that is dear to me.
Maybe because how you deal with history can be intensely political or is, at the very least, affected by the political zeitgeist you operate in?I really have no idea why this fairly benign thread is being turned into an argument. Can’t we just talk about fun historical campaigns rather than making it political?
Have you run a historical (including mythic history) game in D&D? If so, what era and location did you choose? How to you integrate D&D's particulars? DID you swap out real world cultures for D&D races, or not use D&D races, or something else? How did it go?
I have made a few attempts but the most ambitious was Post-Roman Britain using 3.5/Pathfinder. I didn't necessarily direct swap cultures for races but generally speaking Dwarves were from the Wales region, Elves were from Ireland, halflings and humans were "local" and orcs and goblins had been pushed back to the other side of Hadrian's Wall (but I avoided saying "Picts are orcs"). The invading Saxons were replaced by hobgoblins, but in retrospect I should have made them the elves. It worked pretty well for a while but as happened a lot in that time it eventually collapsed under the weight of the system.
I think generally speaking that telling various real world nationalities that they aren't human might not sit well?Have you run a historical (including mythic history) game in D&D? If so, what era and location did you choose? How to you integrate D&D's particulars? DID you swap out real world cultures for D&D races, or not use D&D races, or something else? How did it go?
I have made a few attempts but the most ambitious was Post-Roman Britain using 3.5/Pathfinder. I didn't necessarily direct swap cultures for races but generally speaking Dwarves were from the Wales region, Elves were from Ireland, halflings and humans were "local" and orcs and goblins had been pushed back to the other side of Hadrian's Wall (but I avoided saying "Picts are orcs"). The invading Saxons were replaced by hobgoblins, but in retrospect I should have made them the elves. It worked pretty well for a while but as happened a lot in that time it eventually collapsed under the weight of the system.
Approaching history as exclusively fun is, in itself, a political position. If you're dealing with actual history, you're going to be dealing with a lot of ugliness. The choice to not address that ugliness is a political one.Can’t we just talk about fun historical campaigns rather than making it political?
I really have no idea why this fairly benign thread is being turned into an argument. Can’t we just talk about fun historical campaigns rather than making it political?
I think as far as it all goes, if you want to elide historical ugliness in your games, TheSword, nobody's going to care. There are plenty of people who are into semi-historical stuff without wanting to dwell on where the bodies are buried. That's a personal choice and you're free to make it with a table of like-minded players.Approaching history as exclusively fun is, in itself, a political position. If you're dealing with actual history, you're going to be dealing with a lot of ugliness. The choice to not address that ugliness is a political one.
Very much what I was trying to say, with less eloquent results.But if you want to start talking about it in public, you're going to encounter differences in perspective that will reflect the politics of the topic and all its ugliness. And if, in particular, you try to control the discourse away from that ugliness, then you're engaging in a VERY political act.