Mister Doug
First Post
Orryn Emrys said:I do, by the way, agree with your sentiment. I'm struggling to decide how best to represent and explain any given action or the relationship between my PCs and their environment, from the micro scale to the macro, even as we speak... er... post.
As a former Hero System GM and player, I find the frustration people have with describing powers (spells/exploits/whathaveyous) a little baffling -- essentially, D&D has pre-made effect-based powers with explanations of effects narrated in-game.
My experience in Hero system is that the gamist nature of effect-based powers are easy to get past if you reinforce the idea of the players narrating the use of those abiities in powers. When my players stopped talking about hitting the hero with the armor piercing autofire ranged killing attack and focused on describing the volley of titanium-tipped razor-edged arrows fired from the Cosmic Crossbow, things worked very differently in play than they read on the page. That meant that Hero read very flavorless, but played very differently.
I suspect the same to be true of 4e.