Imaro said:
I guess I missed this since I haven't seen a basis for your argument against yet. I gave an example above with the "shifting" question, and everything I compared it to were abilities that low level monsters or pc's have, yet I see no way of balancing this out as of now.
I'm not a mathematician, nor am I a professional fun maker, but offhand I would say:
Shift vrs Side...
About the same? Depends on the person playing.
Each has it's bonus and it's drawbacks. Pick your attack style.
The point, however, is both of them start from the same base.
The biggest problem I see is that the exception based abilities ( powers, feats, racial abilities, class features, etc.) are the standard now instead of the exception, and thus since they will be used more often, have a greater chance of combining on the battlefield in totally unexpected ways... especially when terrain, other allies abilities, enemies abilities, etc are taken into consideration. I'm curious to hear how the designer's planned for this.
But my argument is it's ALWAYS been about exceptions... It just wasn't called out.
Characters can't get througha locked door.. EXCEPT if you have a thief! He can unlock doors!
Characters can't get to the top of the cliff without climbing. Except when you have a fly spell or a set of wings!
Characters can't get through an enemy line. EXCEPT when you have tumble!
I'd argue the best part fo the game actually IS the exceptions, and always has been. Look what I can do! Woohoo! With that list of look what rule I can break getting bigger the higher level you are.
Gygax was a rebel!
The problem was that there were numerous ways to create an exception, and they were eyed up, as far as how they effected the game, or worked together.
3e started moving in the right direction... It vastly reduced the number of subsystem exceptions, but it didn't go far enough (tolling of sacred cow bells...)
4e at least seems to be trying to start from a baseline. These are the rules. Everyone makes exceptions to the rules utilizing the same ideas.
The exceptions might be different, but the system for generating them is not. They will be easier to compaire against each other.
Will it always work. Probably not, I'm sure there will be flaws. It'll just be easier to start.
I mean isn't a creature who can push numerous squares a more powerful threat along the edge of a canyon or on a bridge? Yet that same creature wouldn't have as big an advantage in a regular rectangular room.
Yup, but that is a tactics thing.
Anyway I'm off for coffee, farmers market, dishes, and work out... yikes... so much to do! See ya!