Mark CMG
Creative Mountain Games
Joshua Randall said:It's the exceptions that make D&D great: (. . .)
Perhaps. However, over the time that I have played the various incarnations of the game there has been a continuous attempt to make the system and sub-systems that comprise D&D to work together more harmoniously, to mesh more effectively, to remove aspects that do not blend well with the whole.
Joshua Randall said:(There's a good chance I forgot some exceptions to the above rules or mistakenly remembered the rules. Computers don't forget nor make mistakes, unless programmed improperly.)
That's just the point. Not everyone who works on the tabletop game would have the skills to understand how something they design for a tabletop ruleset might not be the best fit to port over to a ruleset that would also work well with a CRPG or even with a program/tool to use in conjunction with a tabletop game. However, what I have seen over the past few years leads me to believe that just such a simplification is in the works.