SuperFlyTNT
First Post
I'll start this out with an idea I was going over last night.
1. A mad gnome artificer is sending constructs into Sharn to destroy buildings/bridges/landmarks etc... He's doing it systematicly as if he's searching for something. The adventure ends when the players track him to his lair underground for a good old fashioned dungeon crawl. This combines detective work roleplaying and some good action scenes in the corridors.
1. A mad gnome artificer is sending constructs into Sharn to destroy buildings/bridges/landmarks etc... He's doing it systematicly as if he's searching for something. The adventure ends when the players track him to his lair underground for a good old fashioned dungeon crawl. This combines detective work roleplaying and some good action scenes in the corridors.